using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x0200005A RID: 90 [Token(Token = "0x200004B")] [ExecuteAlways] [AddComponentMenu("Rendering/Post-process Debug", 1002)] public sealed class PostProcessDebug : MonoBehaviour { // Token: 0x060000EE RID: 238 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000ED")] [Address(RVA = "0x207AB60", Offset = "0x2079960", VA = "0x18207AB60")] private void OnEnable() { } // Token: 0x060000EF RID: 239 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000EE")] [Address(RVA = "0x207AAD0", Offset = "0x20798D0", VA = "0x18207AAD0")] private void OnDisable() { } // Token: 0x060000F0 RID: 240 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000EF")] [Address(RVA = "0x207B0E0", Offset = "0x2079EE0", VA = "0x18207B0E0")] private void Update() { } // Token: 0x060000F1 RID: 241 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000F0")] [Address(RVA = "0x207AE50", Offset = "0x2079C50", VA = "0x18207AE50")] private void Reset() { } // Token: 0x060000F2 RID: 242 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000F1")] [Address(RVA = "0x207AE90", Offset = "0x2079C90", VA = "0x18207AE90")] private void UpdateStates() { } // Token: 0x060000F3 RID: 243 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000F2")] [Address(RVA = "0x207AD30", Offset = "0x2079B30", VA = "0x18207AD30")] private void OnPostRender() { } // Token: 0x060000F4 RID: 244 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000F3")] [Address(RVA = "0x207ABD0", Offset = "0x20799D0", VA = "0x18207ABD0")] private void OnGUI() { } // Token: 0x060000F5 RID: 245 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000F4")] [Address(RVA = "0x207A950", Offset = "0x2079750", VA = "0x18207A950")] private void DrawMonitor(ref Rect rect, Monitor monitor, bool enabled) { } // Token: 0x060000F6 RID: 246 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000F5")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public PostProcessDebug() { } // Token: 0x04000159 RID: 345 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000104")] public PostProcessLayer postProcessLayer; // Token: 0x0400015A RID: 346 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000105")] private PostProcessLayer m_PreviousPostProcessLayer; // Token: 0x0400015B RID: 347 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000106")] public bool lightMeter; // Token: 0x0400015C RID: 348 [FieldOffset(Offset = "0x29")] [Token(Token = "0x4000107")] public bool histogram; // Token: 0x0400015D RID: 349 [FieldOffset(Offset = "0x2A")] [Token(Token = "0x4000108")] public bool waveform; // Token: 0x0400015E RID: 350 [FieldOffset(Offset = "0x2B")] [Token(Token = "0x4000109")] public bool vectorscope; // Token: 0x0400015F RID: 351 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x400010A")] public DebugOverlay debugOverlay; // Token: 0x04000160 RID: 352 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400010B")] private Camera m_CurrentCamera; // Token: 0x04000161 RID: 353 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400010C")] private CommandBuffer m_CmdAfterEverything; } }