using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x02000073 RID: 115 [Token(Token = "0x2000058")] public sealed class PostProcessResources : ScriptableObject { // Token: 0x060001B2 RID: 434 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000198")] [Address(RVA = "0x6EC220", Offset = "0x6EB020", VA = "0x1806EC220")] public PostProcessResources() { } // Token: 0x040001F3 RID: 499 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400017E")] public Texture2D[] blueNoise64; // Token: 0x040001F4 RID: 500 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400017F")] public Texture2D[] blueNoise256; // Token: 0x040001F5 RID: 501 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000180")] public PostProcessResources.SMAALuts smaaLuts; // Token: 0x040001F6 RID: 502 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000181")] public PostProcessResources.Shaders shaders; // Token: 0x040001F7 RID: 503 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000182")] public PostProcessResources.ComputeShaders computeShaders; // Token: 0x040001F8 RID: 504 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4000183")] public Texture2D copyMaskPsvrTex; // Token: 0x02000074 RID: 116 [Token(Token = "0x2000083")] [Serializable] public sealed class Shaders { // Token: 0x060001B3 RID: 435 RVA: 0x00002082 File Offset: 0x00000282 [Token(Token = "0x600023C")] [Address(RVA = "0x29F93B0", Offset = "0x29F81B0", VA = "0x1829F93B0")] public PostProcessResources.Shaders Clone() { return null; } // Token: 0x060001B4 RID: 436 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600023D")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] public Shaders() { } // Token: 0x040001F9 RID: 505 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40002C0")] public Shader bloom; // Token: 0x040001FA RID: 506 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40002C1")] public Shader copy; // Token: 0x040001FB RID: 507 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40002C2")] public Shader copyStd; // Token: 0x040001FC RID: 508 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40002C3")] public Shader copyStdFromTexArray; // Token: 0x040001FD RID: 509 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40002C4")] public Shader copyStdFromDoubleWide; // Token: 0x040001FE RID: 510 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40002C5")] public Shader discardAlpha; // Token: 0x040001FF RID: 511 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40002C6")] public Shader depthOfField; // Token: 0x04000200 RID: 512 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40002C7")] public Shader finalPass; // Token: 0x04000201 RID: 513 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40002C8")] public Shader grainBaker; // Token: 0x04000202 RID: 514 [FieldOffset(Offset = "0x58")] [Token(Token = "0x40002C9")] public Shader motionBlur; // Token: 0x04000203 RID: 515 [FieldOffset(Offset = "0x60")] [Token(Token = "0x40002CA")] public Shader temporalAntialiasing; // Token: 0x04000204 RID: 516 [FieldOffset(Offset = "0x68")] [Token(Token = "0x40002CB")] public Shader subpixelMorphologicalAntialiasing; // Token: 0x04000205 RID: 517 [FieldOffset(Offset = "0x70")] [Token(Token = "0x40002CC")] public Shader texture2dLerp; // Token: 0x04000206 RID: 518 [FieldOffset(Offset = "0x78")] [Token(Token = "0x40002CD")] public Shader uber; // Token: 0x04000207 RID: 519 [FieldOffset(Offset = "0x80")] [Token(Token = "0x40002CE")] public Shader lut2DBaker; // Token: 0x04000208 RID: 520 [FieldOffset(Offset = "0x88")] [Token(Token = "0x40002CF")] public Shader lightMeter; // Token: 0x04000209 RID: 521 [FieldOffset(Offset = "0x90")] [Token(Token = "0x40002D0")] public Shader gammaHistogram; // Token: 0x0400020A RID: 522 [FieldOffset(Offset = "0x98")] [Token(Token = "0x40002D1")] public Shader waveform; // Token: 0x0400020B RID: 523 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x40002D2")] public Shader vectorscope; // Token: 0x0400020C RID: 524 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x40002D3")] public Shader debugOverlays; // Token: 0x0400020D RID: 525 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x40002D4")] public Shader deferredFog; // Token: 0x0400020E RID: 526 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x40002D5")] public Shader scalableAO; // Token: 0x0400020F RID: 527 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x40002D6")] public Shader multiScaleAO; // Token: 0x04000210 RID: 528 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x40002D7")] public Shader screenSpaceReflections; } // Token: 0x02000075 RID: 117 [Token(Token = "0x2000084")] [Serializable] public sealed class ComputeShaders { // Token: 0x060001B5 RID: 437 RVA: 0x00002082 File Offset: 0x00000282 [Token(Token = "0x600023E")] [Address(RVA = "0x29EBC10", Offset = "0x29EAA10", VA = "0x1829EBC10")] public PostProcessResources.ComputeShaders Clone() { return null; } // Token: 0x060001B6 RID: 438 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600023F")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] public ComputeShaders() { } // Token: 0x04000211 RID: 529 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40002D8")] public ComputeShader autoExposure; // Token: 0x04000212 RID: 530 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40002D9")] public ComputeShader exposureHistogram; // Token: 0x04000213 RID: 531 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40002DA")] public ComputeShader lut3DBaker; // Token: 0x04000214 RID: 532 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40002DB")] public ComputeShader texture3dLerp; // Token: 0x04000215 RID: 533 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40002DC")] public ComputeShader gammaHistogram; // Token: 0x04000216 RID: 534 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40002DD")] public ComputeShader waveform; // Token: 0x04000217 RID: 535 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40002DE")] public ComputeShader vectorscope; // Token: 0x04000218 RID: 536 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40002DF")] public ComputeShader multiScaleAODownsample1; // Token: 0x04000219 RID: 537 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40002E0")] public ComputeShader multiScaleAODownsample2; // Token: 0x0400021A RID: 538 [FieldOffset(Offset = "0x58")] [Token(Token = "0x40002E1")] public ComputeShader multiScaleAORender; // Token: 0x0400021B RID: 539 [FieldOffset(Offset = "0x60")] [Token(Token = "0x40002E2")] public ComputeShader multiScaleAOUpsample; // Token: 0x0400021C RID: 540 [FieldOffset(Offset = "0x68")] [Token(Token = "0x40002E3")] public ComputeShader gaussianDownsample; } // Token: 0x02000076 RID: 118 [Token(Token = "0x2000085")] [Serializable] public sealed class SMAALuts { // Token: 0x060001B7 RID: 439 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000240")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] public SMAALuts() { } // Token: 0x0400021D RID: 541 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40002E4")] public Texture2D area; // Token: 0x0400021E RID: 542 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40002E5")] public Texture2D search; } } }