using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x02000058 RID: 88 [Token(Token = "0x2000049")] [Serializable] public sealed class TextureParameter : ParameterOverride { // Token: 0x060000E2 RID: 226 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000E1")] [Address(RVA = "0x29FE290", Offset = "0x29FD090", VA = "0x1829FE290", Slot = "9")] public override void Interp(Texture from, Texture to, float t) { } // Token: 0x060000E3 RID: 227 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000E2")] [Address(RVA = "0x29FE750", Offset = "0x29FD550", VA = "0x1829FE750")] public TextureParameter() { } // Token: 0x04000155 RID: 341 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000100")] public TextureParameterDefault defaultState; } }