using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x0200004C RID: 76 [Token(Token = "0x200003D")] [Serializable] public sealed class WaveformMonitor : Monitor { // Token: 0x060000B5 RID: 181 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000B4")] [Address(RVA = "0x29FF1A0", Offset = "0x29FDFA0", VA = "0x1829FF1A0", Slot = "7")] internal override void OnDisable() { } // Token: 0x060000B6 RID: 182 RVA: 0x00002478 File Offset: 0x00000678 [Token(Token = "0x60000B5")] [Address(RVA = "0x460D40", Offset = "0x45FB40", VA = "0x180460D40", Slot = "5")] internal override bool NeedsHalfRes() { return default(bool); } // Token: 0x060000B7 RID: 183 RVA: 0x00002490 File Offset: 0x00000690 [Token(Token = "0x60000B6")] [Address(RVA = "0x2A00890", Offset = "0x29FF690", VA = "0x182A00890", Slot = "4")] internal override bool ShaderResourcesAvailable(PostProcessRenderContext context) { return default(bool); } // Token: 0x060000B8 RID: 184 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000B7")] [Address(RVA = "0x2A000D0", Offset = "0x29FEED0", VA = "0x182A000D0", Slot = "8")] internal override void Render(PostProcessRenderContext context) { } // Token: 0x060000B9 RID: 185 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000B8")] [Address(RVA = "0x2A00910", Offset = "0x29FF710", VA = "0x182A00910")] public WaveformMonitor() { } // Token: 0x04000147 RID: 327 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40000F2")] public float exposure; // Token: 0x04000148 RID: 328 [FieldOffset(Offset = "0x24")] [Token(Token = "0x40000F3")] public int height; // Token: 0x04000149 RID: 329 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40000F4")] private ComputeBuffer m_Data; // Token: 0x0400014A RID: 330 [Token(Token = "0x40000F5")] private const int k_ThreadGroupSize = 256; // Token: 0x0400014B RID: 331 [Token(Token = "0x40000F6")] private const int k_ThreadGroupSizeX = 16; // Token: 0x0400014C RID: 332 [Token(Token = "0x40000F7")] private const int k_ThreadGroupSizeY = 16; } }