using System; using Cpp2IlInjected; namespace UnityEngine.Experimental.Rendering.RenderGraphModule { // Token: 0x02000011 RID: 17 [Token(Token = "0x200000F")] public struct RenderGraphBuilder : IDisposable { // Token: 0x06000055 RID: 85 RVA: 0x000022B0 File Offset: 0x000004B0 [Token(Token = "0x6000046")] [Address(RVA = "0x22510B0", Offset = "0x224FEB0", VA = "0x1822510B0")] public RenderGraphMutableResource UseColorBuffer(in RenderGraphMutableResource input, int index) { return default(RenderGraphMutableResource); } // Token: 0x06000056 RID: 86 RVA: 0x000022C8 File Offset: 0x000004C8 [Token(Token = "0x6000047")] [Address(RVA = "0x2251280", Offset = "0x2250080", VA = "0x182251280")] public RenderGraphMutableResource UseDepthBuffer(in RenderGraphMutableResource input, DepthAccess flags) { return default(RenderGraphMutableResource); } // Token: 0x06000057 RID: 87 RVA: 0x000022E0 File Offset: 0x000004E0 [Token(Token = "0x6000048")] [Address(RVA = "0x2250FF0", Offset = "0x224FDF0", VA = "0x182250FF0")] public RenderGraphResource ReadTexture(in RenderGraphResource input) { return default(RenderGraphResource); } // Token: 0x06000058 RID: 88 RVA: 0x000022F8 File Offset: 0x000004F8 [Token(Token = "0x6000049")] [Address(RVA = "0x2251500", Offset = "0x2250300", VA = "0x182251500")] public RenderGraphMutableResource WriteTexture(in RenderGraphMutableResource input) { return default(RenderGraphMutableResource); } // Token: 0x06000059 RID: 89 RVA: 0x00002310 File Offset: 0x00000510 [Token(Token = "0x600004A")] [Address(RVA = "0x2251460", Offset = "0x2250260", VA = "0x182251460")] public RenderGraphResource UseRendererList(in RenderGraphResource input) { return default(RenderGraphResource); } // Token: 0x0600005A RID: 90 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600004B")] [Address(RVA = "0x1B974F0", Offset = "0x1B962F0", VA = "0x181B974F0")] public void SetRenderFunc(RenderFunc renderFunc) where PassData : class, new() { } // Token: 0x0600005B RID: 91 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600004C")] [Address(RVA = "0x2250FD0", Offset = "0x224FDD0", VA = "0x182250FD0")] public void EnableAsyncCompute(bool value) { } // Token: 0x0600005C RID: 92 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600004D")] [Address(RVA = "0x2250FC0", Offset = "0x224FDC0", VA = "0x182250FC0", Slot = "4")] public void Dispose() { } // Token: 0x0600005D RID: 93 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600004E")] [Address(RVA = "0x2251630", Offset = "0x2250430", VA = "0x182251630")] internal RenderGraphBuilder(RenderGraph.RenderPass renderPass, RenderGraphResourceRegistry resources) { } // Token: 0x0600005E RID: 94 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600004F")] [Address(RVA = "0x2250FC0", Offset = "0x224FDC0", VA = "0x182250FC0")] private void Dispose(bool disposing) { } // Token: 0x04000041 RID: 65 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000035")] private RenderGraph.RenderPass m_RenderPass; // Token: 0x04000042 RID: 66 [FieldOffset(Offset = "0x8")] [Token(Token = "0x4000036")] private RenderGraphResourceRegistry m_Resources; // Token: 0x04000043 RID: 67 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000037")] private bool m_Disposed; } }