using System; using Cpp2IlInjected; namespace UnityEngine.Experimental.Rendering.RenderGraphModule { // Token: 0x02000012 RID: 18 [Token(Token = "0x2000010")] internal struct RenderGraphLogIndent : IDisposable { // Token: 0x0600005F RID: 95 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000050")] [Address(RVA = "0x2251CD0", Offset = "0x2250AD0", VA = "0x182251CD0")] public RenderGraphLogIndent(RenderGraphLogger logger, int indentation = 1) { } // Token: 0x06000060 RID: 96 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000051")] [Address(RVA = "0x2251C30", Offset = "0x2250A30", VA = "0x182251C30", Slot = "4")] public void Dispose() { } // Token: 0x06000061 RID: 97 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000052")] [Address(RVA = "0x2251B80", Offset = "0x2250980", VA = "0x182251B80")] private void Dispose(bool disposing) { } // Token: 0x04000044 RID: 68 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000038")] private int m_Indentation; // Token: 0x04000045 RID: 69 [FieldOffset(Offset = "0x8")] [Token(Token = "0x4000039")] private RenderGraphLogger m_Logger; // Token: 0x04000046 RID: 70 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400003A")] private bool m_Disposed; } }