using System; using System.Diagnostics; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x020000B4 RID: 180 [Token(Token = "0x200007F")] [DebuggerDisplay("{m_Value} ({m_OverrideState})")] [Serializable] public class ClampedFloatParameter : FloatParameter { // Token: 0x170000C2 RID: 194 // (get) Token: 0x06000433 RID: 1075 RVA: 0x00003CF0 File Offset: 0x00001EF0 // (set) Token: 0x06000434 RID: 1076 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700008F")] public override float value { [Token(Token = "0x6000361")] [Address(RVA = "0x7634E0", Offset = "0x7622E0", VA = "0x1807634E0", Slot = "12")] get { return 0f; } [Token(Token = "0x6000362")] [Address(RVA = "0x22442A0", Offset = "0x22430A0", VA = "0x1822442A0", Slot = "13")] set { } } // Token: 0x06000435 RID: 1077 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000363")] [Address(RVA = "0x2244250", Offset = "0x2243050", VA = "0x182244250")] public ClampedFloatParameter(float value, float min, float max, bool overrideState = false) { } // Token: 0x04000254 RID: 596 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40001BF")] public float min; // Token: 0x04000255 RID: 597 [FieldOffset(Offset = "0x24")] [Token(Token = "0x40001C0")] public float max; } }