using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000023 RID: 35 [Token(Token = "0x200001D")] [Flags] public enum ClearFlag { // Token: 0x040000A3 RID: 163 [Token(Token = "0x400008A")] None = 0, // Token: 0x040000A4 RID: 164 [Token(Token = "0x400008B")] Color = 1, // Token: 0x040000A5 RID: 165 [Token(Token = "0x400008C")] Depth = 2, // Token: 0x040000A6 RID: 166 [Token(Token = "0x400008D")] All = 3 } }