using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000024 RID: 36 [Token(Token = "0x200001E")] public static class ComponentSingleton where TType : Component { // Token: 0x17000011 RID: 17 // (get) Token: 0x060000C4 RID: 196 RVA: 0x000020FA File Offset: 0x000002FA [Token(Token = "0x1700000D")] public static TType instance { [Token(Token = "0x60000A9")] [Address(RVA = "0x2AFDC80", Offset = "0x2AFCA80", VA = "0x182AFDC80")] get { return null; } } // Token: 0x060000C5 RID: 197 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000AA")] [Address(RVA = "0x2AFD9D0", Offset = "0x2AFC7D0", VA = "0x182AFD9D0")] public static void Release() { } // Token: 0x040000A7 RID: 167 [Token(Token = "0x400008E")] private static TType s_Instance; } }