using System; using System.Runtime.CompilerServices; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000048 RID: 72 [Token(Token = "0x2000038")] internal class DebugActionState { // Token: 0x17000030 RID: 48 // (get) Token: 0x06000188 RID: 392 RVA: 0x00002A18 File Offset: 0x00000C18 // (set) Token: 0x06000189 RID: 393 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700002B")] internal bool runningAction { [Token(Token = "0x6000154")] [Address(RVA = "0x4508A0", Offset = "0x44F6A0", VA = "0x1804508A0")] [CompilerGenerated] get { return default(bool); } [Token(Token = "0x6000155")] [Address(RVA = "0x4508B0", Offset = "0x44F6B0", VA = "0x1804508B0")] [CompilerGenerated] private set { } } // Token: 0x17000031 RID: 49 // (get) Token: 0x0600018A RID: 394 RVA: 0x00002A30 File Offset: 0x00000C30 // (set) Token: 0x0600018B RID: 395 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700002C")] internal float actionState { [Token(Token = "0x6000156")] [Address(RVA = "0x805C40", Offset = "0x804A40", VA = "0x180805C40")] [CompilerGenerated] get { return 0f; } [Token(Token = "0x6000157")] [Address(RVA = "0x805A50", Offset = "0x804850", VA = "0x180805A50")] [CompilerGenerated] private set { } } // Token: 0x0600018C RID: 396 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000158")] [Address(RVA = "0x224A7D0", Offset = "0x22495D0", VA = "0x18224A7D0")] private void Trigger(int triggerCount, float state) { } // Token: 0x0600018D RID: 397 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000159")] [Address(RVA = "0x224A6D0", Offset = "0x22494D0", VA = "0x18224A6D0")] public void TriggerWithButton(string[] buttons, float state) { } // Token: 0x0600018E RID: 398 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600015A")] [Address(RVA = "0x224A6B0", Offset = "0x22494B0", VA = "0x18224A6B0")] public void TriggerWithAxis(string axis, float state) { } // Token: 0x0600018F RID: 399 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600015B")] [Address(RVA = "0x224A750", Offset = "0x2249550", VA = "0x18224A750")] public void TriggerWithKey(KeyCode[] keys, float state) { } // Token: 0x06000190 RID: 400 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600015C")] [Address(RVA = "0x224A6A0", Offset = "0x22494A0", VA = "0x18224A6A0")] private void Reset() { } // Token: 0x06000191 RID: 401 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600015D")] [Address(RVA = "0x224A890", Offset = "0x2249690", VA = "0x18224A890")] public void Update(DebugActionDesc desc) { } // Token: 0x06000192 RID: 402 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600015E")] [Address(RVA = "0x224AB20", Offset = "0x2249920", VA = "0x18224AB20")] public DebugActionState() { } // Token: 0x0400011F RID: 287 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40000F3")] private DebugActionState.DebugActionKeyType m_Type; // Token: 0x04000120 RID: 288 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40000F4")] private string[] m_PressedButtons; // Token: 0x04000121 RID: 289 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40000F5")] private string m_PressedAxis; // Token: 0x04000122 RID: 290 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40000F6")] private KeyCode[] m_PressedKeys; // Token: 0x04000123 RID: 291 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40000F7")] private bool[] m_TriggerPressedUp; // Token: 0x04000124 RID: 292 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40000F8")] private float m_Timer; // Token: 0x02000049 RID: 73 [Token(Token = "0x20000C4")] private enum DebugActionKeyType { // Token: 0x04000128 RID: 296 [Token(Token = "0x400027A")] Button, // Token: 0x04000129 RID: 297 [Token(Token = "0x400027B")] Axis, // Token: 0x0400012A RID: 298 [Token(Token = "0x400027C")] Key } } }