using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000068 RID: 104 [Token(Token = "0x200003C")] internal class DebugUpdater : MonoBehaviour { // Token: 0x06000227 RID: 551 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600016E")] [Address(RVA = "0x2589610", Offset = "0x2588410", VA = "0x182589610")] [RuntimeInitializeOnLoadMethod] private static void RuntimeInit() { } // Token: 0x06000228 RID: 552 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600016F")] [Address(RVA = "0x2589720", Offset = "0x2588520", VA = "0x182589720")] private void Update() { } // Token: 0x06000229 RID: 553 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000170")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public DebugUpdater() { } } }