using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000077 RID: 119 [Token(Token = "0x200004B")] public enum DepthBits { // Token: 0x040001A8 RID: 424 [Token(Token = "0x4000132")] None, // Token: 0x040001A9 RID: 425 [Token(Token = "0x4000133")] Depth8 = 8, // Token: 0x040001AA RID: 426 [Token(Token = "0x4000134")] Depth16 = 16, // Token: 0x040001AB RID: 427 [Token(Token = "0x4000135")] Depth24 = 24, // Token: 0x040001AC RID: 428 [Token(Token = "0x4000136")] Depth32 = 32 } }