using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000071 RID: 113 [Token(Token = "0x2000045")] public enum FieldPrecision { // Token: 0x0400018D RID: 397 [Token(Token = "0x4000117")] Half, // Token: 0x0400018E RID: 398 [Token(Token = "0x4000118")] Real, // Token: 0x0400018F RID: 399 [Token(Token = "0x4000119")] Default } }