using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000035 RID: 53 [Token(Token = "0x200002A")] public static class GenericPool where T : new() { // Token: 0x06000111 RID: 273 RVA: 0x000020FA File Offset: 0x000002FA [Token(Token = "0x60000EB")] [Address(RVA = "0x1F03840", Offset = "0x1F02640", VA = "0x181F03840")] public static T Get() { return null; } // Token: 0x06000112 RID: 274 RVA: 0x000027D8 File Offset: 0x000009D8 [Token(Token = "0x60000EC")] [Address(RVA = "0x2905C80", Offset = "0x2904A80", VA = "0x182905C80")] public static ObjectPool.PooledObject Get(out T value) { return default(ObjectPool.PooledObject); } // Token: 0x06000113 RID: 275 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000ED")] [Address(RVA = "0x2905E10", Offset = "0x2904C10", VA = "0x182905E10")] public static void Release(T toRelease) { } // Token: 0x040000DD RID: 221 [Token(Token = "0x40000BC")] private static readonly ObjectPool s_Pool; } }