using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x0200003D RID: 61 [Token(Token = "0x200002F")] public sealed class ListChangedEventArgs : EventArgs { // Token: 0x0600012E RID: 302 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000FF")] [Address(RVA = "0x2B008C0", Offset = "0x2AFF6C0", VA = "0x182B008C0")] public ListChangedEventArgs(int index, T item) { } // Token: 0x040000E5 RID: 229 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40000C1")] public readonly int index; // Token: 0x040000E6 RID: 230 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40000C2")] public readonly T item; } }