using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.LookDev { // Token: 0x020000CD RID: 205 [Token(Token = "0x2000096")] public struct Sky { // Token: 0x0400026B RID: 619 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40001D1")] public Cubemap cubemap; // Token: 0x0400026C RID: 620 [FieldOffset(Offset = "0x8")] [Token(Token = "0x40001D2")] public float longitudeOffset; // Token: 0x0400026D RID: 621 [FieldOffset(Offset = "0xC")] [Token(Token = "0x40001D3")] public float exposure; } }