using System; using System.Diagnostics; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x020000A8 RID: 168 [Token(Token = "0x2000073")] [DebuggerDisplay("{m_Value} ({m_OverrideState})")] [Serializable] public class MinIntParameter : IntParameter { // Token: 0x170000B8 RID: 184 // (get) Token: 0x06000412 RID: 1042 RVA: 0x00003C00 File Offset: 0x00001E00 // (set) Token: 0x06000413 RID: 1043 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000085")] public override int value { [Token(Token = "0x6000340")] [Address(RVA = "0x40B720", Offset = "0x40A520", VA = "0x18040B720", Slot = "12")] get { return 0; } [Token(Token = "0x6000341")] [Address(RVA = "0x258C960", Offset = "0x258B760", VA = "0x18258C960", Slot = "13")] set { } } // Token: 0x06000414 RID: 1044 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000342")] [Address(RVA = "0x258C800", Offset = "0x258B600", VA = "0x18258C800")] public MinIntParameter(int value, int min, bool overrideState = false) { } // Token: 0x04000248 RID: 584 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40001B3")] public int min; } }