using System; using System.Diagnostics; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x020000C5 RID: 197 [Token(Token = "0x2000090")] [DebuggerDisplay("{m_Value} ({m_OverrideState})")] [Serializable] public class NoInterpCubemapParameter : VolumeParameter { // Token: 0x06000453 RID: 1107 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000381")] [Address(RVA = "0x258CEB0", Offset = "0x258BCB0", VA = "0x18258CEB0")] public NoInterpCubemapParameter(Cubemap value, bool overrideState = false) { } } }