using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000075 RID: 117 [Token(Token = "0x2000049")] [AttributeUsage(AttributeTargets.Field)] public class PackingAttribute : Attribute { // Token: 0x06000250 RID: 592 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000197")] [Address(RVA = "0x258D680", Offset = "0x258C480", VA = "0x18258D680")] public PackingAttribute(string[] displayNames, FieldPacking packingScheme = FieldPacking.NoPacking, int bitSize = 32, int offsetInSource = 0, float minValue = 0f, float maxValue = 1f, bool isDirection = false, bool sRGBDisplay = false) { } // Token: 0x06000251 RID: 593 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000198")] [Address(RVA = "0x258D760", Offset = "0x258C560", VA = "0x18258D760")] public PackingAttribute(string displayName = "", FieldPacking packingScheme = FieldPacking.NoPacking, int bitSize = 0, int offsetInSource = 0, float minValue = 0f, float maxValue = 1f, bool isDirection = false, bool sRGBDisplay = false) { } // Token: 0x0400019D RID: 413 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000127")] public string[] displayNames; // Token: 0x0400019E RID: 414 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000128")] public float[] range; // Token: 0x0400019F RID: 415 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000129")] public FieldPacking packingScheme; // Token: 0x040001A0 RID: 416 [FieldOffset(Offset = "0x24")] [Token(Token = "0x400012A")] public int offsetInSource; // Token: 0x040001A1 RID: 417 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400012B")] public int sizeInBits; // Token: 0x040001A2 RID: 418 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x400012C")] public bool isDirection; // Token: 0x040001A3 RID: 419 [FieldOffset(Offset = "0x2D")] [Token(Token = "0x400012D")] public bool sRGBDisplay; } }