using System; using System.Collections.Generic; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000040 RID: 64 [Token(Token = "0x2000032")] [Serializable] public class SerializedDictionary : Dictionary, ISerializationCallbackReceiver { // Token: 0x0600014B RID: 331 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600011C")] [Address(RVA = "0x2B05430", Offset = "0x2B04230", VA = "0x182B05430", Slot = "46")] public void OnBeforeSerialize() { } // Token: 0x0600014C RID: 332 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600011D")] [Address(RVA = "0x2B05310", Offset = "0x2B04110", VA = "0x182B05310", Slot = "47")] public void OnAfterDeserialize() { } // Token: 0x0600014D RID: 333 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600011E")] [Address(RVA = "0x2B056B0", Offset = "0x2B044B0", VA = "0x182B056B0")] public SerializedDictionary() { } // Token: 0x040000EA RID: 234 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40000C6")] [SerializeField] private List m_Keys; // Token: 0x040000EB RID: 235 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40000C7")] [SerializeField] private List m_Values; } }