using System; using System.Collections.Generic; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x0200006A RID: 106 [Token(Token = "0x200003E")] internal class TProfilingSampler : ProfilingSampler where TEnum : Enum { // Token: 0x06000232 RID: 562 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000179")] [Address(RVA = "0x2B06230", Offset = "0x2B05030", VA = "0x182B06230")] public TProfilingSampler(string name) { } // Token: 0x04000177 RID: 375 [Token(Token = "0x4000101")] internal static Dictionary> samples; } }