using System; using System.Collections.Generic; using Cpp2IlInjected; namespace UnityEngine.Rendering.UI { // Token: 0x020000E3 RID: 227 [Token(Token = "0x20000A8")] internal class DebugUIHandlerPersistentCanvas : MonoBehaviour { // Token: 0x0600050F RID: 1295 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000428")] [Address(RVA = "0x25871C0", Offset = "0x2585FC0", VA = "0x1825871C0")] internal void Toggle(DebugUI.Value widget) { } // Token: 0x06000510 RID: 1296 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000429")] [Address(RVA = "0x2587080", Offset = "0x2585E80", VA = "0x182587080")] internal void Clear() { } // Token: 0x06000511 RID: 1297 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600042A")] [Address(RVA = "0x25873C0", Offset = "0x25861C0", VA = "0x1825873C0")] public DebugUIHandlerPersistentCanvas() { } // Token: 0x040002BF RID: 703 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400021D")] public RectTransform panel; // Token: 0x040002C0 RID: 704 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400021E")] public RectTransform valuePrefab; // Token: 0x040002C1 RID: 705 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400021F")] private List m_Items; } }