using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.UI { // Token: 0x020000D1 RID: 209 [Token(Token = "0x200009A")] [Serializable] public class DebugUIPrefabBundle { // Token: 0x06000494 RID: 1172 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60003BB")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] public DebugUIPrefabBundle() { } // Token: 0x04000279 RID: 633 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40001DF")] public string type; // Token: 0x0400027A RID: 634 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40001E0")] public RectTransform prefab; } }