using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000036 RID: 54 [Token(Token = "0x200002B")] public static class UnsafeGenericPool where T : new() { // Token: 0x06000115 RID: 277 RVA: 0x000020FA File Offset: 0x000002FA [Token(Token = "0x60000EF")] [Address(RVA = "0x1F03840", Offset = "0x1F02640", VA = "0x181F03840")] public static T Get() { return null; } // Token: 0x06000116 RID: 278 RVA: 0x000027F0 File Offset: 0x000009F0 [Token(Token = "0x60000F0")] [Address(RVA = "0x2905C80", Offset = "0x2904A80", VA = "0x182905C80")] public static ObjectPool.PooledObject Get(out T value) { return default(ObjectPool.PooledObject); } // Token: 0x06000117 RID: 279 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000F1")] [Address(RVA = "0x2905E10", Offset = "0x2904C10", VA = "0x182905E10")] public static void Release(T toRelease) { } // Token: 0x040000DE RID: 222 [Token(Token = "0x40000BD")] private static readonly ObjectPool s_Pool; } }