using System; using System.Diagnostics; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x020000BA RID: 186 [Token(Token = "0x2000085")] [DebuggerDisplay("{m_Value} ({m_OverrideState})")] [Serializable] public class Vector2Parameter : VolumeParameter { // Token: 0x06000445 RID: 1093 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000373")] [Address(RVA = "0x38633E0", Offset = "0x38621E0", VA = "0x1838633E0")] public Vector2Parameter(Vector2 value, bool overrideState = false) { } // Token: 0x06000446 RID: 1094 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000374")] [Address(RVA = "0x258ABD0", Offset = "0x25899D0", VA = "0x18258ABD0", Slot = "14")] public override void Interp(Vector2 from, Vector2 to, float t) { } } }