using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000099 RID: 153 [Token(Token = "0x2000066")] public static class XRUtils { // Token: 0x060003B7 RID: 951 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002EE")] [Address(RVA = "0x3867A20", Offset = "0x3866820", VA = "0x183867A20")] public static void DrawOcclusionMesh(CommandBuffer cmd, Camera camera, bool stereoEnabled = true) { } } }