using System; using Cpp2IlInjected; namespace UnityEngine.Experimental.Rendering.Universal { // Token: 0x020000A4 RID: 164 [Token(Token = "0x200008C")] [AddComponentMenu("")] public class CinemachineUniversalPixelPerfect : MonoBehaviour { // Token: 0x060002D0 RID: 720 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002B5")] [Address(RVA = "0x226E670", Offset = "0x226D470", VA = "0x18226E670")] private void OnEnable() { } // Token: 0x060002D1 RID: 721 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002B6")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public CinemachineUniversalPixelPerfect() { } } }