using System; using Cpp2IlInjected; namespace UnityEngine.Experimental.Rendering.Universal.LibTessDotNet { // Token: 0x020000DB RID: 219 [Token(Token = "0x20000AA")] internal enum WindingRule { // Token: 0x0400055E RID: 1374 [Token(Token = "0x400043F")] EvenOdd, // Token: 0x0400055F RID: 1375 [Token(Token = "0x4000440")] NonZero, // Token: 0x04000560 RID: 1376 [Token(Token = "0x4000441")] Positive, // Token: 0x04000561 RID: 1377 [Token(Token = "0x4000442")] Negative, // Token: 0x04000562 RID: 1378 [Token(Token = "0x4000443")] AbsGeqTwo } }