using System; using System.Collections.Generic; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine.Animations; using UnityEngine.Rendering; using UnityEngine.Serialization; namespace UnityEngine.Experimental.Rendering.Universal { // Token: 0x020000A7 RID: 167 [Token(Token = "0x200008F")] [ExecuteAlways] [DisallowMultipleComponent] [AddComponentMenu("Rendering/2D/Light 2D (Experimental)")] public sealed class Light2D : MonoBehaviour { // Token: 0x170000B1 RID: 177 // (get) Token: 0x060002DF RID: 735 RVA: 0x000037E0 File Offset: 0x000019E0 // (set) Token: 0x060002E0 RID: 736 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000B0")] public Light2D.LightType lightType { [Token(Token = "0x60002C4")] [Address(RVA = "0x40B720", Offset = "0x40A520", VA = "0x18040B720")] get { return Light2D.LightType.Parametric; } [Token(Token = "0x60002C5")] [Address(RVA = "0x41F740", Offset = "0x41E540", VA = "0x18041F740")] set { } } // Token: 0x170000B2 RID: 178 // (get) Token: 0x060002E1 RID: 737 RVA: 0x000037F8 File Offset: 0x000019F8 // (set) Token: 0x060002E2 RID: 738 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000B1")] public int blendStyleIndex { [Token(Token = "0x60002C6")] [Address(RVA = "0x3F7310", Offset = "0x3F6110", VA = "0x1803F7310")] get { return 0; } [Token(Token = "0x60002C7")] [Address(RVA = "0x420360", Offset = "0x41F160", VA = "0x180420360")] set { } } // Token: 0x170000B3 RID: 179 // (get) Token: 0x060002E3 RID: 739 RVA: 0x00003810 File Offset: 0x00001A10 // (set) Token: 0x060002E4 RID: 740 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000B2")] public float shadowIntensity { [Token(Token = "0x60002C8")] [Address(RVA = "0x89C330", Offset = "0x89B130", VA = "0x18089C330")] get { return 0f; } [Token(Token = "0x60002C9")] [Address(RVA = "0x2273600", Offset = "0x2272400", VA = "0x182273600")] set { } } // Token: 0x170000B4 RID: 180 // (get) Token: 0x060002E5 RID: 741 RVA: 0x00003828 File Offset: 0x00001A28 // (set) Token: 0x060002E6 RID: 742 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000B3")] public float shadowVolumeIntensity { [Token(Token = "0x60002CA")] [Address(RVA = "0x22735D0", Offset = "0x22723D0", VA = "0x1822735D0")] get { return 0f; } [Token(Token = "0x60002CB")] [Address(RVA = "0x2273670", Offset = "0x2272470", VA = "0x182273670")] set { } } // Token: 0x170000B5 RID: 181 // (get) Token: 0x060002E7 RID: 743 RVA: 0x00003840 File Offset: 0x00001A40 // (set) Token: 0x060002E8 RID: 744 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000B4")] public Color color { [Token(Token = "0x60002CC")] [Address(RVA = "0x5620E0", Offset = "0x560EE0", VA = "0x1805620E0")] get { return default(Color); } [Token(Token = "0x60002CD")] [Address(RVA = "0x6A1580", Offset = "0x6A0380", VA = "0x1806A1580")] set { } } // Token: 0x170000B6 RID: 182 // (get) Token: 0x060002E9 RID: 745 RVA: 0x00003858 File Offset: 0x00001A58 // (set) Token: 0x060002EA RID: 746 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000B5")] public float intensity { [Token(Token = "0x60002CE")] [Address(RVA = "0x805990", Offset = "0x804790", VA = "0x180805990")] get { return 0f; } [Token(Token = "0x60002CF")] [Address(RVA = "0xA84530", Offset = "0xA83330", VA = "0x180A84530")] set { } } // Token: 0x170000B7 RID: 183 // (get) Token: 0x060002EB RID: 747 RVA: 0x00003870 File Offset: 0x00001A70 [Token(Token = "0x170000B6")] public float volumeOpacity { [Token(Token = "0x60002D0")] [Address(RVA = "0x7E7900", Offset = "0x7E6700", VA = "0x1807E7900")] get { return 0f; } } // Token: 0x170000B8 RID: 184 // (get) Token: 0x060002EC RID: 748 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x170000B7")] public Sprite lightCookieSprite { [Token(Token = "0x60002D1")] [Address(RVA = "0x3FA170", Offset = "0x3F8F70", VA = "0x1803FA170")] get { return null; } } // Token: 0x170000B9 RID: 185 // (get) Token: 0x060002ED RID: 749 RVA: 0x00003888 File Offset: 0x00001A88 [Token(Token = "0x170000B8")] public float falloffIntensity { [Token(Token = "0x60002D2")] [Address(RVA = "0x763310", Offset = "0x762110", VA = "0x180763310")] get { return 0f; } } // Token: 0x170000BA RID: 186 // (get) Token: 0x060002EE RID: 750 RVA: 0x000038A0 File Offset: 0x00001AA0 [Token(Token = "0x170000B9")] public bool useNormalMap { [Token(Token = "0x60002D3")] [Address(RVA = "0x7722A0", Offset = "0x7710A0", VA = "0x1807722A0")] get { return default(bool); } } // Token: 0x170000BB RID: 187 // (get) Token: 0x060002EF RID: 751 RVA: 0x000038B8 File Offset: 0x00001AB8 [Token(Token = "0x170000BA")] public bool alphaBlendOnOverlap { [Token(Token = "0x60002D4")] [Address(RVA = "0x40FFA0", Offset = "0x40EDA0", VA = "0x18040FFA0")] get { return default(bool); } } // Token: 0x170000BC RID: 188 // (get) Token: 0x060002F0 RID: 752 RVA: 0x000038D0 File Offset: 0x00001AD0 // (set) Token: 0x060002F1 RID: 753 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000BB")] public int lightOrder { [Token(Token = "0x60002D5")] [Address(RVA = "0x6CBD20", Offset = "0x6CAB20", VA = "0x1806CBD20")] get { return 0; } [Token(Token = "0x60002D6")] [Address(RVA = "0x6CBDA0", Offset = "0x6CABA0", VA = "0x1806CBDA0")] set { } } // Token: 0x170000BD RID: 189 // (get) Token: 0x060002F2 RID: 754 RVA: 0x000038E8 File Offset: 0x00001AE8 [Token(Token = "0x170000BC")] internal int lightCullingIndex { [Token(Token = "0x60002D7")] [Address(RVA = "0x512510", Offset = "0x511310", VA = "0x180512510")] get { return 0; } } // Token: 0x060002F3 RID: 755 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002D8")] [Address(RVA = "0x2272F00", Offset = "0x2271D00", VA = "0x182272F00")] internal static void SetupCulling(ScriptableRenderContext context, Camera camera) { } // Token: 0x060002F4 RID: 756 RVA: 0x00003900 File Offset: 0x00001B00 [Token(Token = "0x60002D9")] [Address(RVA = "0x2272480", Offset = "0x2271280", VA = "0x182272480")] internal static bool IsSceneLit(Camera camera) { return default(bool); } // Token: 0x060002F5 RID: 757 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x60002DA")] [Address(RVA = "0x2271950", Offset = "0x2270750", VA = "0x182271950")] internal static List GetLightsByBlendStyle(int blendStyleIndex) { return null; } // Token: 0x060002F6 RID: 758 RVA: 0x00003918 File Offset: 0x00001B18 [Token(Token = "0x60002DB")] [Address(RVA = "0x2271FF0", Offset = "0x2270DF0", VA = "0x182271FF0")] internal int GetTopMostLitLayer() { return 0; } // Token: 0x060002F7 RID: 759 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002DC")] [Address(RVA = "0x2273460", Offset = "0x2272260", VA = "0x182273460")] private void UpdateMesh() { } // Token: 0x060002F8 RID: 760 RVA: 0x00003930 File Offset: 0x00001B30 [Token(Token = "0x60002DD")] [Address(RVA = "0x2272420", Offset = "0x2271220", VA = "0x182272420")] internal bool IsLitLayer(int layer) { return default(bool); } // Token: 0x060002F9 RID: 761 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002DE")] [Address(RVA = "0x2272170", Offset = "0x2270F70", VA = "0x182272170")] private void InsertLight() { } // Token: 0x060002FA RID: 762 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002DF")] [Address(RVA = "0x22733A0", Offset = "0x22721A0", VA = "0x1822733A0")] private void UpdateBlendStyle() { } // Token: 0x060002FB RID: 763 RVA: 0x00003948 File Offset: 0x00001B48 [Token(Token = "0x60002E0")] [Address(RVA = "0x2271430", Offset = "0x2270230", VA = "0x182271430")] internal BoundingSphere GetBoundingSphere() { return default(BoundingSphere); } // Token: 0x060002FC RID: 764 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x60002E1")] [Address(RVA = "0x2271A20", Offset = "0x2270820", VA = "0x182271A20")] internal Mesh GetMesh(bool forceUpdate = false) { return null; } // Token: 0x060002FD RID: 765 RVA: 0x00003960 File Offset: 0x00001B60 [Token(Token = "0x60002E2")] [Address(RVA = "0x22722D0", Offset = "0x22710D0", VA = "0x1822722D0")] internal bool IsLightVisible(Camera camera) { return default(bool); } // Token: 0x060002FE RID: 766 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002E3")] [Address(RVA = "0x2271210", Offset = "0x2270010", VA = "0x182271210")] internal void ErrorIfDuplicateGlobalLight() { } // Token: 0x060002FF RID: 767 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002E4")] [Address(RVA = "0x2271200", Offset = "0x2270000", VA = "0x182271200")] private void Awake() { } // Token: 0x06000300 RID: 768 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002E5")] [Address(RVA = "0x2272CD0", Offset = "0x2271AD0", VA = "0x182272CD0")] private void OnEnable() { } // Token: 0x06000301 RID: 769 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002E6")] [Address(RVA = "0x2272A60", Offset = "0x2271860", VA = "0x182272A60")] private void OnDisable() { } // Token: 0x06000302 RID: 770 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002E7")] [Address(RVA = "0x22729C0", Offset = "0x22717C0", VA = "0x1822729C0")] private void OnDestroy() { } // Token: 0x06000303 RID: 771 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x60002E8")] [Address(RVA = "0x22714E0", Offset = "0x22702E0", VA = "0x1822714E0")] internal List GetFalloffShape() { return null; } // Token: 0x06000304 RID: 772 RVA: 0x00003978 File Offset: 0x00001B78 [Token(Token = "0x60002E9")] [Address(RVA = "0x22716E0", Offset = "0x22704E0", VA = "0x1822716E0")] internal static Light2D.LightStats GetLightStatsByLayer(int layer, [Optional] Camera camera) { return default(Light2D.LightStats); } // Token: 0x06000305 RID: 773 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002EA")] [Address(RVA = "0x2272630", Offset = "0x2271430", VA = "0x182272630")] private void LateUpdate() { } // Token: 0x170000BE RID: 190 // (get) Token: 0x06000306 RID: 774 RVA: 0x00003990 File Offset: 0x00001B90 // (set) Token: 0x06000307 RID: 775 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000BD")] public float pointLightInnerAngle { [Token(Token = "0x60002EB")] [Address(RVA = "0x20E6E70", Offset = "0x20E5C70", VA = "0x1820E6E70")] get { return 0f; } [Token(Token = "0x60002EC")] [Address(RVA = "0x20E9920", Offset = "0x20E8720", VA = "0x1820E9920")] set { } } // Token: 0x170000BF RID: 191 // (get) Token: 0x06000308 RID: 776 RVA: 0x000039A8 File Offset: 0x00001BA8 // (set) Token: 0x06000309 RID: 777 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000BE")] public float pointLightOuterAngle { [Token(Token = "0x60002ED")] [Address(RVA = "0x9F6FB0", Offset = "0x9F5DB0", VA = "0x1809F6FB0")] get { return 0f; } [Token(Token = "0x60002EE")] [Address(RVA = "0x12C4F10", Offset = "0x12C3D10", VA = "0x1812C4F10")] set { } } // Token: 0x170000C0 RID: 192 // (get) Token: 0x0600030A RID: 778 RVA: 0x000039C0 File Offset: 0x00001BC0 // (set) Token: 0x0600030B RID: 779 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000BF")] public float pointLightInnerRadius { [Token(Token = "0x60002EF")] [Address(RVA = "0x1F35990", Offset = "0x1F34790", VA = "0x181F35990")] get { return 0f; } [Token(Token = "0x60002F0")] [Address(RVA = "0x2149BA0", Offset = "0x21489A0", VA = "0x182149BA0")] set { } } // Token: 0x170000C1 RID: 193 // (get) Token: 0x0600030C RID: 780 RVA: 0x000039D8 File Offset: 0x00001BD8 // (set) Token: 0x0600030D RID: 781 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000C0")] public float pointLightOuterRadius { [Token(Token = "0x60002F1")] [Address(RVA = "0xEF0360", Offset = "0xEEF160", VA = "0x180EF0360")] get { return 0f; } [Token(Token = "0x60002F2")] [Address(RVA = "0xEED900", Offset = "0xEEC700", VA = "0x180EED900")] set { } } // Token: 0x170000C2 RID: 194 // (get) Token: 0x0600030E RID: 782 RVA: 0x000039F0 File Offset: 0x00001BF0 [Token(Token = "0x170000C1")] public float pointLightDistance { [Token(Token = "0x60002F3")] [Address(RVA = "0xEF0350", Offset = "0xEEF150", VA = "0x180EF0350")] get { return 0f; } } // Token: 0x170000C3 RID: 195 // (get) Token: 0x0600030F RID: 783 RVA: 0x00003A08 File Offset: 0x00001C08 [Token(Token = "0x170000C2")] public Light2D.PointLightQuality pointLightQuality { [Token(Token = "0x60002F4")] [Address(RVA = "0xD510D0", Offset = "0xD4FED0", VA = "0x180D510D0")] get { return Light2D.PointLightQuality.Fast; } } // Token: 0x06000310 RID: 784 RVA: 0x00003A20 File Offset: 0x00001C20 [Token(Token = "0x60002F5")] [Address(RVA = "0x2271C40", Offset = "0x2270A40", VA = "0x182271C40")] private BoundingSphere GetPointLightBoundingSphere() { return default(BoundingSphere); } // Token: 0x170000C4 RID: 196 // (get) Token: 0x06000311 RID: 785 RVA: 0x00003A38 File Offset: 0x00001C38 [Token(Token = "0x170000C3")] public int shapeLightParametricSides { [Token(Token = "0x60002F6")] [Address(RVA = "0x403A30", Offset = "0x402830", VA = "0x180403A30")] get { return 0; } } // Token: 0x170000C5 RID: 197 // (get) Token: 0x06000312 RID: 786 RVA: 0x00003A50 File Offset: 0x00001C50 [Token(Token = "0x170000C4")] public float shapeLightParametricAngleOffset { [Token(Token = "0x60002F7")] [Address(RVA = "0x9290C0", Offset = "0x927EC0", VA = "0x1809290C0")] get { return 0f; } } // Token: 0x170000C6 RID: 198 // (get) Token: 0x06000313 RID: 787 RVA: 0x00003A68 File Offset: 0x00001C68 [Token(Token = "0x170000C5")] public float shapeLightParametricRadius { [Token(Token = "0x60002F8")] [Address(RVA = "0x9296F0", Offset = "0x9284F0", VA = "0x1809296F0")] get { return 0f; } } // Token: 0x170000C7 RID: 199 // (get) Token: 0x06000314 RID: 788 RVA: 0x00003A80 File Offset: 0x00001C80 [Token(Token = "0x170000C6")] public float shapeLightFalloffSize { [Token(Token = "0x60002F9")] [Address(RVA = "0xF253C0", Offset = "0xF241C0", VA = "0x180F253C0")] get { return 0f; } } // Token: 0x170000C8 RID: 200 // (get) Token: 0x06000315 RID: 789 RVA: 0x00003A98 File Offset: 0x00001C98 [Token(Token = "0x170000C7")] public Vector2 shapeLightFalloffOffset { [Token(Token = "0x60002FA")] [Address(RVA = "0x22735E0", Offset = "0x22723E0", VA = "0x1822735E0")] get { return default(Vector2); } } // Token: 0x170000C9 RID: 201 // (get) Token: 0x06000316 RID: 790 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x170000C8")] public Vector3[] shapePath { [Token(Token = "0x60002FB")] [Address(RVA = "0x5F4E40", Offset = "0x5F3C40", VA = "0x1805F4E40")] get { return null; } } // Token: 0x06000317 RID: 791 RVA: 0x00003AB0 File Offset: 0x00001CB0 [Token(Token = "0x60002FC")] [Address(RVA = "0x2272620", Offset = "0x2271420", VA = "0x182272620")] internal bool IsShapeLight() { return default(bool); } // Token: 0x06000318 RID: 792 RVA: 0x00003AC8 File Offset: 0x00001CC8 [Token(Token = "0x60002FD")] [Address(RVA = "0x2271CA0", Offset = "0x2270AA0", VA = "0x182271CA0")] private BoundingSphere GetShapeLightBoundingSphere() { return default(BoundingSphere); } // Token: 0x06000319 RID: 793 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002FE")] [Address(RVA = "0x2273470", Offset = "0x2272270", VA = "0x182273470")] public Light2D() { } // Token: 0x0400041C RID: 1052 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x4000367")] [NotKeyable] [SerializeField] private Light2D.LightType m_LightType; // Token: 0x0400041D RID: 1053 [global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")] [Token(Token = "0x4000368")] private Light2D.LightType m_PreviousLightType; // Token: 0x0400041E RID: 1054 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x4000369")] [SerializeField] [FormerlySerializedAs("m_LightOperationIndex")] private int m_BlendStyleIndex; // Token: 0x0400041F RID: 1055 [global::Cpp2IlInjected.FieldOffset(Offset = "0x24")] [Token(Token = "0x400036A")] [SerializeField] private float m_FalloffIntensity; // Token: 0x04000420 RID: 1056 [global::Cpp2IlInjected.FieldOffset(Offset = "0x28")] [Token(Token = "0x400036B")] [SerializeField] [ColorUsage(false)] private Color m_Color; // Token: 0x04000421 RID: 1057 [global::Cpp2IlInjected.FieldOffset(Offset = "0x38")] [Token(Token = "0x400036C")] [SerializeField] private float m_Intensity; // Token: 0x04000422 RID: 1058 [global::Cpp2IlInjected.FieldOffset(Offset = "0x3C")] [Token(Token = "0x400036D")] [SerializeField] private float m_LightVolumeOpacity; // Token: 0x04000423 RID: 1059 [global::Cpp2IlInjected.FieldOffset(Offset = "0x40")] [Token(Token = "0x400036E")] [SerializeField] private int[] m_ApplyToSortingLayers; // Token: 0x04000424 RID: 1060 [global::Cpp2IlInjected.FieldOffset(Offset = "0x48")] [Token(Token = "0x400036F")] [SerializeField] private Sprite m_LightCookieSprite; // Token: 0x04000425 RID: 1061 [global::Cpp2IlInjected.FieldOffset(Offset = "0x50")] [Token(Token = "0x4000370")] [SerializeField] private bool m_UseNormalMap; // Token: 0x04000426 RID: 1062 [global::Cpp2IlInjected.FieldOffset(Offset = "0x54")] [Token(Token = "0x4000371")] [SerializeField] private int m_LightOrder; // Token: 0x04000427 RID: 1063 [global::Cpp2IlInjected.FieldOffset(Offset = "0x58")] [Token(Token = "0x4000372")] [SerializeField] private bool m_AlphaBlendOnOverlap; // Token: 0x04000428 RID: 1064 [global::Cpp2IlInjected.FieldOffset(Offset = "0x5C")] [Token(Token = "0x4000373")] private int m_PreviousLightOrder; // Token: 0x04000429 RID: 1065 [global::Cpp2IlInjected.FieldOffset(Offset = "0x60")] [Token(Token = "0x4000374")] private int m_PreviousBlendStyleIndex; // Token: 0x0400042A RID: 1066 [global::Cpp2IlInjected.FieldOffset(Offset = "0x64")] [Token(Token = "0x4000375")] private float m_PreviousLightVolumeOpacity; // Token: 0x0400042B RID: 1067 [global::Cpp2IlInjected.FieldOffset(Offset = "0x68")] [Token(Token = "0x4000376")] private bool m_PreviousLightCookieSpriteExists; // Token: 0x0400042C RID: 1068 [global::Cpp2IlInjected.FieldOffset(Offset = "0x70")] [Token(Token = "0x4000377")] private Sprite m_PreviousLightCookieSprite; // Token: 0x0400042D RID: 1069 [global::Cpp2IlInjected.FieldOffset(Offset = "0x78")] [Token(Token = "0x4000378")] private Mesh m_Mesh; // Token: 0x0400042E RID: 1070 [global::Cpp2IlInjected.FieldOffset(Offset = "0x80")] [Token(Token = "0x4000379")] private int m_LightCullingIndex; // Token: 0x0400042F RID: 1071 [global::Cpp2IlInjected.FieldOffset(Offset = "0x84")] [Token(Token = "0x400037A")] private Bounds m_LocalBounds; // Token: 0x04000430 RID: 1072 [global::Cpp2IlInjected.FieldOffset(Offset = "0x9C")] [Token(Token = "0x400037B")] [SerializeField] [Range(0f, 1f)] private float m_ShadowIntensity; // Token: 0x04000431 RID: 1073 [global::Cpp2IlInjected.FieldOffset(Offset = "0xA0")] [Token(Token = "0x400037C")] [SerializeField] [Range(0f, 1f)] private float m_ShadowVolumeIntensity; // Token: 0x04000432 RID: 1074 [Token(Token = "0x400037D")] private static SortingLayer[] s_SortingLayers; // Token: 0x04000433 RID: 1075 [global::Cpp2IlInjected.FieldOffset(Offset = "0xA4")] [Token(Token = "0x400037E")] [SerializeField] private float m_PointLightInnerAngle; // Token: 0x04000434 RID: 1076 [global::Cpp2IlInjected.FieldOffset(Offset = "0xA8")] [Token(Token = "0x400037F")] [SerializeField] private float m_PointLightOuterAngle; // Token: 0x04000435 RID: 1077 [global::Cpp2IlInjected.FieldOffset(Offset = "0xAC")] [Token(Token = "0x4000380")] [SerializeField] private float m_PointLightInnerRadius; // Token: 0x04000436 RID: 1078 [global::Cpp2IlInjected.FieldOffset(Offset = "0xB0")] [Token(Token = "0x4000381")] [SerializeField] private float m_PointLightOuterRadius; // Token: 0x04000437 RID: 1079 [global::Cpp2IlInjected.FieldOffset(Offset = "0xB4")] [Token(Token = "0x4000382")] [SerializeField] private float m_PointLightDistance; // Token: 0x04000438 RID: 1080 [global::Cpp2IlInjected.FieldOffset(Offset = "0xB8")] [Token(Token = "0x4000383")] [NotKeyable] [SerializeField] private Light2D.PointLightQuality m_PointLightQuality; // Token: 0x04000439 RID: 1081 [global::Cpp2IlInjected.FieldOffset(Offset = "0xBC")] [Token(Token = "0x4000384")] [SerializeField] private int m_ShapeLightParametricSides; // Token: 0x0400043A RID: 1082 [global::Cpp2IlInjected.FieldOffset(Offset = "0xC0")] [Token(Token = "0x4000385")] [SerializeField] private float m_ShapeLightParametricAngleOffset; // Token: 0x0400043B RID: 1083 [global::Cpp2IlInjected.FieldOffset(Offset = "0xC4")] [Token(Token = "0x4000386")] [SerializeField] private float m_ShapeLightParametricRadius; // Token: 0x0400043C RID: 1084 [global::Cpp2IlInjected.FieldOffset(Offset = "0xC8")] [Token(Token = "0x4000387")] [SerializeField] private float m_ShapeLightFalloffSize; // Token: 0x0400043D RID: 1085 [global::Cpp2IlInjected.FieldOffset(Offset = "0xCC")] [Token(Token = "0x4000388")] [SerializeField] private Vector2 m_ShapeLightFalloffOffset; // Token: 0x0400043E RID: 1086 [global::Cpp2IlInjected.FieldOffset(Offset = "0xD8")] [Token(Token = "0x4000389")] [SerializeField] private Vector3[] m_ShapePath; // Token: 0x0400043F RID: 1087 [global::Cpp2IlInjected.FieldOffset(Offset = "0xE0")] [Token(Token = "0x400038A")] private float m_PreviousShapeLightFalloffSize; // Token: 0x04000440 RID: 1088 [global::Cpp2IlInjected.FieldOffset(Offset = "0xE4")] [Token(Token = "0x400038B")] private int m_PreviousShapeLightParametricSides; // Token: 0x04000441 RID: 1089 [global::Cpp2IlInjected.FieldOffset(Offset = "0xE8")] [Token(Token = "0x400038C")] private float m_PreviousShapeLightParametricAngleOffset; // Token: 0x04000442 RID: 1090 [global::Cpp2IlInjected.FieldOffset(Offset = "0xEC")] [Token(Token = "0x400038D")] private float m_PreviousShapeLightParametricRadius; // Token: 0x04000443 RID: 1091 [global::Cpp2IlInjected.FieldOffset(Offset = "0xF0")] [Token(Token = "0x400038E")] private Vector2 m_PreviousShapeLightFalloffOffset; // Token: 0x020000A8 RID: 168 [Token(Token = "0x20000C8")] public enum LightType { // Token: 0x04000445 RID: 1093 [Token(Token = "0x4000506")] Parametric, // Token: 0x04000446 RID: 1094 [Token(Token = "0x4000507")] Freeform, // Token: 0x04000447 RID: 1095 [Token(Token = "0x4000508")] Sprite, // Token: 0x04000448 RID: 1096 [Token(Token = "0x4000509")] Point, // Token: 0x04000449 RID: 1097 [Token(Token = "0x400050A")] Global } // Token: 0x020000A9 RID: 169 [Token(Token = "0x20000C9")] internal struct LightStats { // Token: 0x0400044A RID: 1098 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x400050B")] public int totalLights; // Token: 0x0400044B RID: 1099 [global::Cpp2IlInjected.FieldOffset(Offset = "0x4")] [Token(Token = "0x400050C")] public int totalNormalMapUsage; // Token: 0x0400044C RID: 1100 [global::Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x400050D")] public int totalVolumetricUsage; // Token: 0x0400044D RID: 1101 [global::Cpp2IlInjected.FieldOffset(Offset = "0xC")] [Token(Token = "0x400050E")] public uint blendStylesUsed; } // Token: 0x020000AA RID: 170 [Token(Token = "0x20000CA")] public enum PointLightQuality { // Token: 0x0400044F RID: 1103 [Token(Token = "0x4000510")] Fast, // Token: 0x04000450 RID: 1104 [Token(Token = "0x4000511")] Accurate } } }