using System; using Cpp2IlInjected; using UnityEngine.Rendering; using UnityEngine.Rendering.Universal; using UnityEngine.Scripting.APIUpdating; using UnityEngine.Serialization; namespace UnityEngine.Experimental.Rendering.Universal { // Token: 0x020000B9 RID: 185 [Token(Token = "0x2000099")] [ReloadGroup] [ExcludeFromPreset] [MovedFrom("UnityEngine.Experimental.Rendering.LWRP")] [Serializable] public class Renderer2DData : ScriptableRendererData { // Token: 0x170000E4 RID: 228 // (get) Token: 0x06000395 RID: 917 RVA: 0x00003E88 File Offset: 0x00002088 [Token(Token = "0x170000E1")] public float hdrEmulationScale { [Token(Token = "0x6000370")] [Address(RVA = "0x805C40", Offset = "0x804A40", VA = "0x180805C40")] get { return 0f; } } // Token: 0x170000E5 RID: 229 // (get) Token: 0x06000396 RID: 918 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x170000E2")] public Light2DBlendStyle[] lightBlendStyles { [Token(Token = "0x6000371")] [Address(RVA = "0x3FA170", Offset = "0x3F8F70", VA = "0x1803FA170")] get { return null; } } // Token: 0x170000E6 RID: 230 // (get) Token: 0x06000397 RID: 919 RVA: 0x00003EA0 File Offset: 0x000020A0 [Token(Token = "0x170000E3")] internal bool useDepthStencilBuffer { [Token(Token = "0x6000372")] [Address(RVA = "0x7722A0", Offset = "0x7710A0", VA = "0x1807722A0")] get { return default(bool); } } // Token: 0x170000E7 RID: 231 // (get) Token: 0x06000398 RID: 920 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x170000E4")] internal Shader shapeLightShader { [Token(Token = "0x6000373")] [Address(RVA = "0x423D40", Offset = "0x422B40", VA = "0x180423D40")] get { return null; } } // Token: 0x170000E8 RID: 232 // (get) Token: 0x06000399 RID: 921 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x170000E5")] internal Shader shapeLightVolumeShader { [Token(Token = "0x6000374")] [Address(RVA = "0x423DE0", Offset = "0x422BE0", VA = "0x180423DE0")] get { return null; } } // Token: 0x170000E9 RID: 233 // (get) Token: 0x0600039A RID: 922 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x170000E6")] internal Shader pointLightShader { [Token(Token = "0x6000375")] [Address(RVA = "0x423E10", Offset = "0x422C10", VA = "0x180423E10")] get { return null; } } // Token: 0x170000EA RID: 234 // (get) Token: 0x0600039B RID: 923 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x170000E7")] internal Shader pointLightVolumeShader { [Token(Token = "0x6000376")] [Address(RVA = "0x4335D0", Offset = "0x4323D0", VA = "0x1804335D0")] get { return null; } } // Token: 0x170000EB RID: 235 // (get) Token: 0x0600039C RID: 924 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x170000E8")] internal Shader blitShader { [Token(Token = "0x6000377")] [Address(RVA = "0x4391F0", Offset = "0x437FF0", VA = "0x1804391F0")] get { return null; } } // Token: 0x170000EC RID: 236 // (get) Token: 0x0600039D RID: 925 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x170000E9")] internal Shader shadowGroupShader { [Token(Token = "0x6000378")] [Address(RVA = "0x567CE0", Offset = "0x566AE0", VA = "0x180567CE0")] get { return null; } } // Token: 0x170000ED RID: 237 // (get) Token: 0x0600039E RID: 926 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x170000EA")] internal Shader removeSelfShadowShader { [Token(Token = "0x6000379")] [Address(RVA = "0x44EC80", Offset = "0x44DA80", VA = "0x18044EC80")] get { return null; } } // Token: 0x170000EE RID: 238 // (get) Token: 0x0600039F RID: 927 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x170000EB")] internal PostProcessData postProcessData { [Token(Token = "0x600037A")] [Address(RVA = "0x44EC40", Offset = "0x44DA40", VA = "0x18044EC40")] get { return null; } } // Token: 0x170000EF RID: 239 // (get) Token: 0x060003A0 RID: 928 RVA: 0x00003EB8 File Offset: 0x000020B8 [Token(Token = "0x170000EC")] internal TransparencySortMode transparencySortMode { [Token(Token = "0x600037B")] [Address(RVA = "0x4730E0", Offset = "0x471EE0", VA = "0x1804730E0")] get { return TransparencySortMode.Default; } } // Token: 0x170000F0 RID: 240 // (get) Token: 0x060003A1 RID: 929 RVA: 0x00003ED0 File Offset: 0x000020D0 [Token(Token = "0x170000ED")] internal Vector3 transparencySortAxis { [Token(Token = "0x600037C")] [Address(RVA = "0xCFAE60", Offset = "0xCF9C60", VA = "0x180CFAE60")] get { return default(Vector3); } } // Token: 0x060003A2 RID: 930 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x600037D")] [Address(RVA = "0x227AE50", Offset = "0x2279C50", VA = "0x18227AE50", Slot = "4")] protected override ScriptableRenderer Create() { return null; } // Token: 0x060003A3 RID: 931 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600037E")] [Address(RVA = "0x227AEB0", Offset = "0x2279CB0", VA = "0x18227AEB0")] public Renderer2DData() { } // Token: 0x040004BA RID: 1210 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40003E1")] [SerializeField] private TransparencySortMode m_TransparencySortMode; // Token: 0x040004BB RID: 1211 [FieldOffset(Offset = "0x34")] [Token(Token = "0x40003E2")] [SerializeField] private Vector3 m_TransparencySortAxis; // Token: 0x040004BC RID: 1212 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40003E3")] [SerializeField] private float m_HDREmulationScale; // Token: 0x040004BD RID: 1213 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40003E4")] [SerializeField] [FormerlySerializedAs("m_LightOperations")] private Light2DBlendStyle[] m_LightBlendStyles; // Token: 0x040004BE RID: 1214 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40003E5")] [SerializeField] private bool m_UseDepthStencilBuffer; // Token: 0x040004BF RID: 1215 [FieldOffset(Offset = "0x58")] [Token(Token = "0x40003E6")] [SerializeField] [Reload("Shaders/2D/Light2D-Shape.shader", ReloadAttribute.Package.Root)] private Shader m_ShapeLightShader; // Token: 0x040004C0 RID: 1216 [FieldOffset(Offset = "0x60")] [Token(Token = "0x40003E7")] [SerializeField] [Reload("Shaders/2D/Light2D-Shape-Volumetric.shader", ReloadAttribute.Package.Root)] private Shader m_ShapeLightVolumeShader; // Token: 0x040004C1 RID: 1217 [FieldOffset(Offset = "0x68")] [Token(Token = "0x40003E8")] [SerializeField] [Reload("Shaders/2D/Light2D-Point.shader", ReloadAttribute.Package.Root)] private Shader m_PointLightShader; // Token: 0x040004C2 RID: 1218 [FieldOffset(Offset = "0x70")] [Token(Token = "0x40003E9")] [SerializeField] [Reload("Shaders/2D/Light2D-Point-Volumetric.shader", ReloadAttribute.Package.Root)] private Shader m_PointLightVolumeShader; // Token: 0x040004C3 RID: 1219 [FieldOffset(Offset = "0x78")] [Token(Token = "0x40003EA")] [SerializeField] [Reload("Shaders/Utils/Blit.shader", ReloadAttribute.Package.Root)] private Shader m_BlitShader; // Token: 0x040004C4 RID: 1220 [FieldOffset(Offset = "0x80")] [Token(Token = "0x40003EB")] [SerializeField] [Reload("Shaders/2D/ShadowGroup2D.shader", ReloadAttribute.Package.Root)] private Shader m_ShadowGroupShader; // Token: 0x040004C5 RID: 1221 [FieldOffset(Offset = "0x88")] [Token(Token = "0x40003EC")] [SerializeField] [Reload("Shaders/2D/Shadow2DRemoveSelf.shader", ReloadAttribute.Package.Root)] private Shader m_RemoveSelfShadowShader; // Token: 0x040004C6 RID: 1222 [FieldOffset(Offset = "0x90")] [Token(Token = "0x40003ED")] [SerializeField] [Reload("Runtime/Data/PostProcessData.asset", ReloadAttribute.Package.Root)] private PostProcessData m_PostProcessData; // Token: 0x020000BA RID: 186 [Token(Token = "0x20000D0")] public enum Renderer2DDefaultMaterialType { // Token: 0x040004C8 RID: 1224 [Token(Token = "0x400052A")] Lit, // Token: 0x040004C9 RID: 1225 [Token(Token = "0x400052B")] Unlit, // Token: 0x040004CA RID: 1226 [Token(Token = "0x400052C")] Custom } } }