using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine.Rendering; using UnityEngine.Rendering.Universal; namespace UnityEngine.Experimental.Rendering.Universal { // Token: 0x020000B4 RID: 180 [Token(Token = "0x2000094")] internal static class RendererLighting { // Token: 0x0600033D RID: 829 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000318")] [Address(RVA = "0x22806B0", Offset = "0x227F4B0", VA = "0x1822806B0")] public static void Setup(RenderingData renderingData, Renderer2DData renderer2DData) { } // Token: 0x0600033E RID: 830 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000319")] [Address(RVA = "0x227C6F0", Offset = "0x227B4F0", VA = "0x18227C6F0")] public static void CreateNormalMapRenderTexture(CommandBuffer cmd) { } // Token: 0x0600033F RID: 831 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600031A")] [Address(RVA = "0x227BF60", Offset = "0x227AD60", VA = "0x18227BF60")] public static void CreateBlendStyleRenderTexture(CommandBuffer cmd, int blendStyleIndex) { } // Token: 0x06000340 RID: 832 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600031B")] [Address(RVA = "0x227CB80", Offset = "0x227B980", VA = "0x18227CB80")] public static void EnableBlendStyle(CommandBuffer cmd, int blendStyleIndex, bool enabled) { } // Token: 0x06000341 RID: 833 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600031C")] [Address(RVA = "0x227C970", Offset = "0x227B770", VA = "0x18227C970")] public static void CreateShadowRenderTexture(CommandBuffer cmd, int blendStyleIndex) { } // Token: 0x06000342 RID: 834 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600031D")] [Address(RVA = "0x227DBA0", Offset = "0x227C9A0", VA = "0x18227DBA0")] public static void ReleaseShadowRenderTexture(CommandBuffer cmd) { } // Token: 0x06000343 RID: 835 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600031E")] [Address(RVA = "0x227DA40", Offset = "0x227C840", VA = "0x18227DA40")] public static void ReleaseRenderTextures(CommandBuffer cmd) { } // Token: 0x06000344 RID: 836 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600031F")] [Address(RVA = "0x227F350", Offset = "0x227E150", VA = "0x18227F350")] private static void RenderShadows(CommandBuffer cmdBuffer, int layerToRender, Light2D light, float shadowIntensity, RenderTargetIdentifier renderTexture, RenderTargetIdentifier depthTexture) { } // Token: 0x06000345 RID: 837 RVA: 0x00003C78 File Offset: 0x00001E78 [Token(Token = "0x6000320")] [Address(RVA = "0x227DC20", Offset = "0x227CA20", VA = "0x18227DC20")] private static bool RenderLightSet(Camera camera, int blendStyleIndex, CommandBuffer cmdBuffer, int layerToRender, RenderTargetIdentifier renderTexture, List lights) { return default(bool); } // Token: 0x06000346 RID: 838 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000321")] [Address(RVA = "0x227E350", Offset = "0x227D150", VA = "0x18227E350")] private static void RenderLightVolumeSet(Camera camera, int blendStyleIndex, CommandBuffer cmdBuffer, int layerToRender, RenderTargetIdentifier renderTexture, RenderTargetIdentifier depthTexture, List lights) { } // Token: 0x06000347 RID: 839 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000322")] [Address(RVA = "0x2280300", Offset = "0x227F100", VA = "0x182280300")] public static void SetShapeLightShaderGlobals(CommandBuffer cmdBuffer) { } // Token: 0x06000348 RID: 840 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000323")] [Address(RVA = "0x227CD50", Offset = "0x227BB50", VA = "0x18227CD50")] private static Texture GetLightLookupTexture() { return null; } // Token: 0x06000349 RID: 841 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000324")] [Address(RVA = "0x227CC50", Offset = "0x227BA50", VA = "0x18227CC50")] private static Texture GetFalloffLookupTexture() { return null; } // Token: 0x0600034A RID: 842 RVA: 0x00003C90 File Offset: 0x00001E90 [Token(Token = "0x6000325")] [Address(RVA = "0x227D2A0", Offset = "0x227C0A0", VA = "0x18227D2A0")] public static float GetNormalizedInnerRadius(Light2D light) { return 0f; } // Token: 0x0600034B RID: 843 RVA: 0x00003CA8 File Offset: 0x00001EA8 [Token(Token = "0x6000326")] [Address(RVA = "0x227D290", Offset = "0x227C090", VA = "0x18227D290")] public static float GetNormalizedAngle(float angle) { return 0f; } // Token: 0x0600034C RID: 844 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000327")] [Address(RVA = "0x227D560", Offset = "0x227C360", VA = "0x18227D560")] public static void GetScaledLightInvMatrix(Light2D light, out Matrix4x4 retMatrix, bool includeRotation) { } // Token: 0x0600034D RID: 845 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000328")] [Address(RVA = "0x227FD70", Offset = "0x227EB70", VA = "0x18227FD70")] public static void SetPointLightShaderGlobals(CommandBuffer cmdBuffer, Light2D light) { } // Token: 0x0600034E RID: 846 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000329")] [Address(RVA = "0x227BD20", Offset = "0x227AB20", VA = "0x18227BD20")] public static void ClearDirtyLighting(CommandBuffer cmdBuffer, uint blendStylesUsed) { } // Token: 0x0600034F RID: 847 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600032A")] [Address(RVA = "0x227F170", Offset = "0x227DF70", VA = "0x18227F170")] public static void RenderNormals(ScriptableRenderContext renderContext, CullingResults cullResults, DrawingSettings drawSettings, FilteringSettings filterSettings, RenderTargetIdentifier depthTarget) { } // Token: 0x06000350 RID: 848 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600032B")] [Address(RVA = "0x227ED70", Offset = "0x227DB70", VA = "0x18227ED70")] public static void RenderLights(Camera camera, CommandBuffer cmdBuffer, int layerToRender, uint blendStylesUsed) { } // Token: 0x06000351 RID: 849 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600032C")] [Address(RVA = "0x227EB80", Offset = "0x227D980", VA = "0x18227EB80")] public static void RenderLightVolumes(Camera camera, CommandBuffer cmdBuffer, int layerToRender, RenderTargetIdentifier renderTarget, RenderTargetIdentifier depthTarget, uint blendStylesUsed) { } // Token: 0x06000352 RID: 850 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600032D")] [Address(RVA = "0x227FCF0", Offset = "0x227EAF0", VA = "0x18227FCF0")] private static void SetBlendModes(Material material, BlendMode src, BlendMode dst) { } // Token: 0x06000353 RID: 851 RVA: 0x00003CC0 File Offset: 0x00001EC0 [Token(Token = "0x600032E")] [Address(RVA = "0x227CE50", Offset = "0x227BC50", VA = "0x18227CE50")] private static uint GetLightMaterialIndex(Light2D light, bool isVolume) { return 0U; } // Token: 0x06000354 RID: 852 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x600032F")] [Address(RVA = "0x227C2F0", Offset = "0x227B0F0", VA = "0x18227C2F0")] private static Material CreateLightMaterial(Light2D light, bool isVolume) { return null; } // Token: 0x06000355 RID: 853 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000330")] [Address(RVA = "0x227CFA0", Offset = "0x227BDA0", VA = "0x18227CFA0")] private static Material GetLightMaterial(Light2D light, bool isVolume) { return null; } // Token: 0x06000356 RID: 854 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000331")] [Address(RVA = "0x227D7B0", Offset = "0x227C5B0", VA = "0x18227D7B0")] private static Material GetShadowMaterial(int index) { return null; } // Token: 0x06000357 RID: 855 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000332")] [Address(RVA = "0x227D2D0", Offset = "0x227C0D0", VA = "0x18227D2D0")] private static Material GetRemoveSelfShadowMaterial(int index) { return null; } // Token: 0x04000477 RID: 1143 [Token(Token = "0x400039E")] private static readonly ShaderTagId k_NormalsRenderingPassName; // Token: 0x04000478 RID: 1144 [Token(Token = "0x400039F")] private static readonly Color k_NormalClearColor; // Token: 0x04000479 RID: 1145 [Token(Token = "0x40003A0")] private static readonly string k_SpriteLightKeyword; // Token: 0x0400047A RID: 1146 [Token(Token = "0x40003A1")] private static readonly string k_UsePointLightCookiesKeyword; // Token: 0x0400047B RID: 1147 [Token(Token = "0x40003A2")] private static readonly string k_LightQualityFastKeyword; // Token: 0x0400047C RID: 1148 [Token(Token = "0x40003A3")] private static readonly string k_UseNormalMap; // Token: 0x0400047D RID: 1149 [Token(Token = "0x40003A4")] private static readonly string k_UseAdditiveBlendingKeyword; // Token: 0x0400047E RID: 1150 [Token(Token = "0x40003A5")] private const int k_NumberOfLightMaterials = 256; // Token: 0x0400047F RID: 1151 [Token(Token = "0x40003A6")] private static readonly string[] k_UseBlendStyleKeywords; // Token: 0x04000480 RID: 1152 [Token(Token = "0x40003A7")] private static readonly string[] k_BlendFactorsPropNames; // Token: 0x04000481 RID: 1153 [Token(Token = "0x40003A8")] private static readonly string[] k_MaskFilterPropNames; // Token: 0x04000482 RID: 1154 [Token(Token = "0x40003A9")] private static readonly string[] k_InvertedFilterPropNames; // Token: 0x04000483 RID: 1155 [Token(Token = "0x40003AA")] private static Renderer2DData s_Renderer2DData; // Token: 0x04000484 RID: 1156 [Token(Token = "0x40003AB")] private static RenderingData s_RenderingData; // Token: 0x04000485 RID: 1157 [Token(Token = "0x40003AC")] private static Light2DBlendStyle[] s_BlendStyles; // Token: 0x04000486 RID: 1158 [Token(Token = "0x40003AD")] private static RenderTargetHandle[] s_LightRenderTargets; // Token: 0x04000487 RID: 1159 [Token(Token = "0x40003AE")] private static bool[] s_LightRenderTargetsDirty; // Token: 0x04000488 RID: 1160 [Token(Token = "0x40003AF")] private static RenderTargetHandle s_ShadowsRenderTarget; // Token: 0x04000489 RID: 1161 [Token(Token = "0x40003B0")] private static RenderTargetHandle s_NormalsTarget; // Token: 0x0400048A RID: 1162 [Token(Token = "0x40003B1")] private static Texture s_LightLookupTexture; // Token: 0x0400048B RID: 1163 [Token(Token = "0x40003B2")] private static Texture s_FalloffLookupTexture; // Token: 0x0400048C RID: 1164 [Token(Token = "0x40003B3")] private static Material[] s_LightMaterials; // Token: 0x0400048D RID: 1165 [Token(Token = "0x40003B4")] private static Material[] s_ShadowMaterials; // Token: 0x0400048E RID: 1166 [Token(Token = "0x40003B5")] private static Material[] s_RemoveSelfShadowMaterials; // Token: 0x0400048F RID: 1167 [Token(Token = "0x40003B6")] private static GraphicsFormat s_RenderTextureFormatToUse; // Token: 0x04000490 RID: 1168 [Token(Token = "0x40003B7")] private static bool s_HasSetupRenderTextureFormatToUse; } }