using System; using Cpp2IlInjected; namespace UnityEngine.Experimental.Rendering.Universal { // Token: 0x020000BB RID: 187 [Token(Token = "0x200009A")] [ExecuteInEditMode] [DisallowMultipleComponent] [AddComponentMenu("Rendering/2D/Shadow Caster 2D (Experimental)")] public class ShadowCaster2D : ShadowCasterGroup2D { // Token: 0x170000F1 RID: 241 // (get) Token: 0x060003A4 RID: 932 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x170000EE")] internal Mesh mesh { [Token(Token = "0x600037F")] [Address(RVA = "0x3FA170", Offset = "0x3F8F70", VA = "0x1803FA170")] get { return null; } } // Token: 0x170000F2 RID: 242 // (get) Token: 0x060003A5 RID: 933 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x170000EF")] internal Vector3[] shapePath { [Token(Token = "0x6000380")] [Address(RVA = "0x3F63D0", Offset = "0x3F51D0", VA = "0x1803F63D0")] get { return null; } } // Token: 0x170000F3 RID: 243 // (get) Token: 0x060003A6 RID: 934 RVA: 0x00003EE8 File Offset: 0x000020E8 // (set) Token: 0x060003A7 RID: 935 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000F0")] internal int shapePathHash { [Token(Token = "0x6000381")] [Address(RVA = "0x3F63F0", Offset = "0x3F51F0", VA = "0x1803F63F0")] get { return 0; } [Token(Token = "0x6000382")] [Address(RVA = "0x445D00", Offset = "0x444B00", VA = "0x180445D00")] set { } } // Token: 0x170000F4 RID: 244 // (get) Token: 0x060003A9 RID: 937 RVA: 0x00003F00 File Offset: 0x00002100 // (set) Token: 0x060003A8 RID: 936 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000F1")] public bool useRendererSilhouette { [Token(Token = "0x6000384")] [Address(RVA = "0x19DF010", Offset = "0x19DDE10", VA = "0x1819DF010")] get { return default(bool); } [Token(Token = "0x6000383")] [Address(RVA = "0x4944F0", Offset = "0x4932F0", VA = "0x1804944F0")] set { } } // Token: 0x170000F5 RID: 245 // (get) Token: 0x060003AB RID: 939 RVA: 0x00003F18 File Offset: 0x00002118 // (set) Token: 0x060003AA RID: 938 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000F2")] public bool selfShadows { [Token(Token = "0x6000386")] [Address(RVA = "0x494250", Offset = "0x493050", VA = "0x180494250")] get { return default(bool); } [Token(Token = "0x6000385")] [Address(RVA = "0x9ACF70", Offset = "0x9ABD70", VA = "0x1809ACF70")] set { } } // Token: 0x170000F6 RID: 246 // (get) Token: 0x060003AD RID: 941 RVA: 0x00003F30 File Offset: 0x00002130 // (set) Token: 0x060003AC RID: 940 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000F3")] public bool castsShadows { [Token(Token = "0x6000388")] [Address(RVA = "0x494240", Offset = "0x493040", VA = "0x180494240")] get { return default(bool); } [Token(Token = "0x6000387")] [Address(RVA = "0x6CEB60", Offset = "0x6CD960", VA = "0x1806CEB60")] set { } } // Token: 0x060003AE RID: 942 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000389")] [Address(RVA = "0x19DECA0", Offset = "0x19DDAA0", VA = "0x1819DECA0")] private static int[] SetDefaultSortingLayers() { return null; } // Token: 0x060003AF RID: 943 RVA: 0x00003F48 File Offset: 0x00002148 [Token(Token = "0x600038A")] [Address(RVA = "0x19DEB50", Offset = "0x19DD950", VA = "0x1819DEB50")] internal bool IsShadowedLayer(int layer) { return default(bool); } // Token: 0x060003B0 RID: 944 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600038B")] [Address(RVA = "0x19DE4C0", Offset = "0x19DD2C0", VA = "0x1819DE4C0")] private void Awake() { } // Token: 0x060003B1 RID: 945 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600038C")] [Address(RVA = "0x19DEBC0", Offset = "0x19DD9C0", VA = "0x1819DEBC0")] protected void OnEnable() { } // Token: 0x060003B2 RID: 946 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600038D")] [Address(RVA = "0x19DEBB0", Offset = "0x19DD9B0", VA = "0x1819DEBB0")] protected void OnDisable() { } // Token: 0x060003B3 RID: 947 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600038E")] [Address(RVA = "0x19DED80", Offset = "0x19DDB80", VA = "0x1819DED80")] public void Update() { } // Token: 0x060003B4 RID: 948 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600038F")] [Address(RVA = "0x19DEFF0", Offset = "0x19DDDF0", VA = "0x1819DEFF0")] public ShadowCaster2D() { } // Token: 0x040004CB RID: 1227 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40003EE")] [SerializeField] private bool m_HasRenderer; // Token: 0x040004CC RID: 1228 [FieldOffset(Offset = "0x29")] [Token(Token = "0x40003EF")] [SerializeField] private bool m_UseRendererSilhouette; // Token: 0x040004CD RID: 1229 [FieldOffset(Offset = "0x2A")] [Token(Token = "0x40003F0")] [SerializeField] private bool m_CastsShadows; // Token: 0x040004CE RID: 1230 [FieldOffset(Offset = "0x2B")] [Token(Token = "0x40003F1")] [SerializeField] private bool m_SelfShadows; // Token: 0x040004CF RID: 1231 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40003F2")] [SerializeField] private int[] m_ApplyToSortingLayers; // Token: 0x040004D0 RID: 1232 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40003F3")] [SerializeField] private Vector3[] m_ShapePath; // Token: 0x040004D1 RID: 1233 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40003F4")] [SerializeField] private int m_ShapePathHash; // Token: 0x040004D2 RID: 1234 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40003F5")] [SerializeField] private Mesh m_Mesh; // Token: 0x040004D3 RID: 1235 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40003F6")] [SerializeField] private int m_InstanceId; // Token: 0x040004D4 RID: 1236 [FieldOffset(Offset = "0x58")] [Token(Token = "0x40003F7")] internal ShadowCasterGroup2D m_ShadowCasterGroup; // Token: 0x040004D5 RID: 1237 [FieldOffset(Offset = "0x60")] [Token(Token = "0x40003F8")] internal ShadowCasterGroup2D m_PreviousShadowCasterGroup; // Token: 0x040004D6 RID: 1238 [FieldOffset(Offset = "0x68")] [Token(Token = "0x40003F9")] private int m_PreviousShadowGroup; // Token: 0x040004D7 RID: 1239 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x40003FA")] private bool m_PreviousCastsShadows; // Token: 0x040004D8 RID: 1240 [FieldOffset(Offset = "0x70")] [Token(Token = "0x40003FB")] private int m_PreviousPathHash; } }