using System; using System.Collections.Generic; using Cpp2IlInjected; namespace UnityEngine.Experimental.Rendering.Universal { // Token: 0x020000BD RID: 189 [Token(Token = "0x200009C")] internal class ShadowCasterGroup2DManager { // Token: 0x170000F7 RID: 247 // (get) Token: 0x060003BA RID: 954 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x170000F4")] public static List shadowCasterGroups { [Token(Token = "0x6000395")] [Address(RVA = "0x19DF220", Offset = "0x19DE020", VA = "0x1819DF220")] get { return null; } } // Token: 0x060003BB RID: 955 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000396")] [Address(RVA = "0x19DF020", Offset = "0x19DDE20", VA = "0x1819DF020")] public static void AddGroup(ShadowCasterGroup2D group) { } // Token: 0x060003BC RID: 956 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000397")] [Address(RVA = "0x19DF150", Offset = "0x19DDF50", VA = "0x1819DF150")] public static void RemoveGroup(ShadowCasterGroup2D group) { } // Token: 0x060003BD RID: 957 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000398")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] public ShadowCasterGroup2DManager() { } // Token: 0x040004DB RID: 1243 [Token(Token = "0x40003FE")] private static List s_ShadowCasterGroups; } }