using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000072 RID: 114 [Token(Token = "0x2000066")] public enum AntialiasingMode { // Token: 0x04000229 RID: 553 [Token(Token = "0x40001F6")] None, // Token: 0x0400022A RID: 554 [Token(Token = "0x40001F7")] FastApproximateAntialiasing, // Token: 0x0400022B RID: 555 [Token(Token = "0x40001F8")] SubpixelMorphologicalAntiAliasing } }