using System; using Cpp2IlInjected; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Rendering.Universal { // Token: 0x02000070 RID: 112 [Token(Token = "0x2000064")] [MovedFrom("UnityEngine.Rendering.LWRP")] public enum CameraOverrideOption { // Token: 0x04000222 RID: 546 [Token(Token = "0x40001EF")] Off, // Token: 0x04000223 RID: 547 [Token(Token = "0x40001F0")] On, // Token: 0x04000224 RID: 548 [Token(Token = "0x40001F1")] UsePipelineSettings } }