using System; using Cpp2IlInjected; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Rendering.Universal { // Token: 0x02000052 RID: 82 [Token(Token = "0x200004C")] [MovedFrom("UnityEngine.Rendering.Internal.Universal")] public class DrawSkyboxPass : ScriptableRenderPass { // Token: 0x060000FB RID: 251 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000F3")] [Address(RVA = "0x19C9090", Offset = "0x19C7E90", VA = "0x1819C9090")] public DrawSkyboxPass(RenderPassEvent evt) { } // Token: 0x060000FC RID: 252 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000F4")] [Address(RVA = "0x19CD570", Offset = "0x19CC370", VA = "0x1819CD570", Slot = "7")] public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) { } } }