using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000041 RID: 65 [Token(Token = "0x200003B")] [Serializable] public sealed class FilmGrainLookupParameter : VolumeParameter { // Token: 0x060000D9 RID: 217 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000D1")] [Address(RVA = "0x19CD8D0", Offset = "0x19CC6D0", VA = "0x1819CD8D0")] public FilmGrainLookupParameter(FilmGrainLookup value, bool overrideState = false) { } } }