using System; using Cpp2IlInjected; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Rendering.Universal { // Token: 0x0200002D RID: 45 [Token(Token = "0x2000028")] [ReloadGroup] [ExcludeFromPreset] [MovedFrom("UnityEngine.Rendering.LWRP")] [Serializable] public class ForwardRendererData : ScriptableRendererData { // Token: 0x060000A7 RID: 167 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x60000A0")] [Address(RVA = "0x19CF820", Offset = "0x19CE620", VA = "0x1819CF820", Slot = "4")] protected override ScriptableRenderer Create() { return null; } // Token: 0x1700005D RID: 93 // (get) Token: 0x060000A8 RID: 168 RVA: 0x00002700 File Offset: 0x00000900 // (set) Token: 0x060000A9 RID: 169 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700005D")] public LayerMask opaqueLayerMask { [Token(Token = "0x60000A1")] [Address(RVA = "0x3F63F0", Offset = "0x3F51F0", VA = "0x1803F63F0")] get { return default(LayerMask); } [Token(Token = "0x60000A2")] [Address(RVA = "0x19CF940", Offset = "0x19CE740", VA = "0x1819CF940")] set { } } // Token: 0x1700005E RID: 94 // (get) Token: 0x060000AA RID: 170 RVA: 0x00002718 File Offset: 0x00000918 // (set) Token: 0x060000AB RID: 171 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700005E")] public LayerMask transparentLayerMask { [Token(Token = "0x60000A3")] [Address(RVA = "0x3F6410", Offset = "0x3F5210", VA = "0x1803F6410")] get { return default(LayerMask); } [Token(Token = "0x60000A4")] [Address(RVA = "0x19CF9A0", Offset = "0x19CE7A0", VA = "0x1819CF9A0")] set { } } // Token: 0x1700005F RID: 95 // (get) Token: 0x060000AC RID: 172 RVA: 0x00002052 File Offset: 0x00000252 // (set) Token: 0x060000AD RID: 173 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700005F")] public StencilStateData defaultStencilState { [Token(Token = "0x60000A5")] [Address(RVA = "0x3FA170", Offset = "0x3F8F70", VA = "0x1803FA170")] get { return null; } [Token(Token = "0x60000A6")] [Address(RVA = "0x19CF910", Offset = "0x19CE710", VA = "0x1819CF910")] set { } } // Token: 0x17000060 RID: 96 // (get) Token: 0x060000AE RID: 174 RVA: 0x00002730 File Offset: 0x00000930 // (set) Token: 0x060000AF RID: 175 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000060")] public bool shadowTransparentReceive { [Token(Token = "0x60000A7")] [Address(RVA = "0x7722A0", Offset = "0x7710A0", VA = "0x1807722A0")] get { return default(bool); } [Token(Token = "0x60000A8")] [Address(RVA = "0x19CF970", Offset = "0x19CE770", VA = "0x1819CF970")] set { } } // Token: 0x060000B0 RID: 176 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000A9")] [Address(RVA = "0x19CF880", Offset = "0x19CE680", VA = "0x1819CF880", Slot = "6")] protected override void OnEnable() { } // Token: 0x060000B1 RID: 177 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000AA")] [Address(RVA = "0x19CF890", Offset = "0x19CE690", VA = "0x1819CF890")] public ForwardRendererData() { } // Token: 0x040000F9 RID: 249 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40000DD")] [Reload("Runtime/Data/PostProcessData.asset", ReloadAttribute.Package.Root)] public PostProcessData postProcessData; // Token: 0x040000FA RID: 250 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40000DE")] public ForwardRendererData.ShaderResources shaders; // Token: 0x040000FB RID: 251 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40000DF")] [SerializeField] private LayerMask m_OpaqueLayerMask; // Token: 0x040000FC RID: 252 [FieldOffset(Offset = "0x44")] [Token(Token = "0x40000E0")] [SerializeField] private LayerMask m_TransparentLayerMask; // Token: 0x040000FD RID: 253 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40000E1")] [SerializeField] private StencilStateData m_DefaultStencilState; // Token: 0x040000FE RID: 254 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40000E2")] [SerializeField] private bool m_ShadowTransparentReceive; // Token: 0x0200002E RID: 46 [Token(Token = "0x20000B5")] [ReloadGroup] [Serializable] public sealed class ShaderResources { // Token: 0x060000B2 RID: 178 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000434")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] public ShaderResources() { } // Token: 0x040000FF RID: 255 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400046C")] [Reload("Shaders/Utils/Blit.shader", ReloadAttribute.Package.Root)] public Shader blitPS; // Token: 0x04000100 RID: 256 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400046D")] [Reload("Shaders/Utils/CopyDepth.shader", ReloadAttribute.Package.Root)] public Shader copyDepthPS; // Token: 0x04000101 RID: 257 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400046E")] [Reload("Shaders/Utils/ScreenSpaceShadows.shader", ReloadAttribute.Package.Root)] public Shader screenSpaceShadowPS; // Token: 0x04000102 RID: 258 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400046F")] [Reload("Shaders/Utils/Sampling.shader", ReloadAttribute.Package.Root)] public Shader samplingPS; // Token: 0x04000103 RID: 259 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000470")] [Reload("Shaders/Utils/FallbackError.shader", ReloadAttribute.Package.Root)] public Shader fallbackErrorPS; // Token: 0x04000104 RID: 260 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000471")] [Reload("Shaders/Utils/WorldSpaceFadeEffect.shader", ReloadAttribute.Package.Root)] public Shader mobileFadeEffectPS; // Token: 0x04000105 RID: 261 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4000472")] [Reload("Shaders/Utils/OpaqueVignette.shader", ReloadAttribute.Package.Root)] public Shader mobileVignetteEffectPS; } } }