using System; using System.Runtime.CompilerServices; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal.Internal { // Token: 0x02000092 RID: 146 [Token(Token = "0x2000080")] public class CopyDepthPass : ScriptableRenderPass { // Token: 0x170000A7 RID: 167 // (get) Token: 0x06000270 RID: 624 RVA: 0x000035B8 File Offset: 0x000017B8 // (set) Token: 0x06000271 RID: 625 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000A6")] private RenderTargetHandle source { [Token(Token = "0x6000259")] [Address(RVA = "0x567200", Offset = "0x566000", VA = "0x180567200")] [CompilerGenerated] get { return default(RenderTargetHandle); } [Token(Token = "0x600025A")] [Address(RVA = "0x5674A0", Offset = "0x5662A0", VA = "0x1805674A0")] [CompilerGenerated] set { } } // Token: 0x170000A8 RID: 168 // (get) Token: 0x06000272 RID: 626 RVA: 0x000035D0 File Offset: 0x000017D0 // (set) Token: 0x06000273 RID: 627 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000A7")] private RenderTargetHandle destination { [Token(Token = "0x600025B")] [Address(RVA = "0x567210", Offset = "0x566010", VA = "0x180567210")] [CompilerGenerated] get { return default(RenderTargetHandle); } [Token(Token = "0x600025C")] [Address(RVA = "0x5674B0", Offset = "0x5662B0", VA = "0x1805674B0")] [CompilerGenerated] set { } } // Token: 0x06000274 RID: 628 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600025D")] [Address(RVA = "0x19CC4B0", Offset = "0x19CB2B0", VA = "0x1819CC4B0")] public CopyDepthPass(RenderPassEvent evt, Material copyDepthMaterial) { } // Token: 0x06000275 RID: 629 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600025E")] [Address(RVA = "0x19CC4A0", Offset = "0x19CB2A0", VA = "0x1819CC4A0")] public void Setup(RenderTargetHandle source, RenderTargetHandle destination) { } // Token: 0x06000276 RID: 630 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600025F")] [Address(RVA = "0x19CBCC0", Offset = "0x19CAAC0", VA = "0x1819CBCC0", Slot = "4")] public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor) { } // Token: 0x06000277 RID: 631 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000260")] [Address(RVA = "0x19CBDD0", Offset = "0x19CABD0", VA = "0x1819CBDD0", Slot = "7")] public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) { } // Token: 0x06000278 RID: 632 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000261")] [Address(RVA = "0x19CC3F0", Offset = "0x19CB1F0", VA = "0x1819CC3F0", Slot = "5")] public override void FrameCleanup(CommandBuffer cmd) { } // Token: 0x0400036E RID: 878 [FieldOffset(Offset = "0x70")] [Token(Token = "0x40002FF")] private Material m_CopyDepthMaterial; // Token: 0x0400036F RID: 879 [Token(Token = "0x4000300")] private const string m_ProfilerTag = "Copy Depth"; // Token: 0x04000370 RID: 880 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4000301")] private int m_ScaleBiasId; } }