using System; using System.Collections.Generic; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal.Internal { // Token: 0x02000094 RID: 148 [Token(Token = "0x2000082")] public class DrawObjectsPass : ScriptableRenderPass { // Token: 0x06000282 RID: 642 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600026B")] [Address(RVA = "0x19CD2B0", Offset = "0x19CC0B0", VA = "0x1819CD2B0")] public DrawObjectsPass(string profilerTag, bool opaque, RenderPassEvent evt, RenderQueueRange renderQueueRange, LayerMask layerMask, StencilState stencilState, int stencilReference) { } // Token: 0x06000283 RID: 643 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600026C")] [Address(RVA = "0x19CD240", Offset = "0x19CC040", VA = "0x1819CD240")] public void Setup(ClearFlag clearFlag, Color clearColor) { } // Token: 0x06000284 RID: 644 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600026D")] [Address(RVA = "0x19CCF10", Offset = "0x19CBD10", VA = "0x1819CCF10", Slot = "4")] public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor) { } // Token: 0x06000285 RID: 645 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600026E")] [Address(RVA = "0x19CCF40", Offset = "0x19CBD40", VA = "0x1819CCF40", Slot = "7")] public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) { } // Token: 0x04000378 RID: 888 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4000309")] private FilteringSettings m_FilteringSettings; // Token: 0x04000379 RID: 889 [FieldOffset(Offset = "0x80")] [Token(Token = "0x400030A")] private RenderStateBlock m_RenderStateBlock; // Token: 0x0400037A RID: 890 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x400030B")] private List m_ShaderTagIdList; // Token: 0x0400037B RID: 891 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x400030C")] private string m_ProfilerTag; // Token: 0x0400037C RID: 892 [FieldOffset(Offset = "0x100")] [Token(Token = "0x400030D")] private ProfilingSampler m_ProfilingSampler; // Token: 0x0400037D RID: 893 [FieldOffset(Offset = "0x108")] [Token(Token = "0x400030E")] private bool m_IsOpaque; // Token: 0x0400037E RID: 894 [Token(Token = "0x400030F")] private static readonly int s_DrawObjectPassDataPropID; // Token: 0x0400037F RID: 895 [FieldOffset(Offset = "0x10C")] [Token(Token = "0x4000310")] private ClearFlag m_requestedClearFlag; // Token: 0x04000380 RID: 896 [FieldOffset(Offset = "0x110")] [Token(Token = "0x4000311")] private Color m_requestedClearColor; } }