using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal.Internal { // Token: 0x0200008C RID: 140 [Token(Token = "0x200007C")] public interface IFastLineRenderInstance { // Token: 0x06000251 RID: 593 [Token(Token = "0x600023B")] [Address(Slot = "0")] bool UpdateBuffers(CommandBuffer commandBuffer, Camera camera); // Token: 0x06000252 RID: 594 [Token(Token = "0x600023C")] [Address(Slot = "1")] void RenderPass(Camera camera, CommandBuffer cmd); } }