using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000042 RID: 66 [Token(Token = "0x200003C")] [VolumeComponentMenu("Post-processing/Lens Distortion")] [Serializable] public sealed class LensDistortion : VolumeComponent, IPostProcessComponent { // Token: 0x060000DA RID: 218 RVA: 0x00002958 File Offset: 0x00000B58 [Token(Token = "0x60000D2")] [Address(RVA = "0x1F23CD0", Offset = "0x1F22AD0", VA = "0x181F23CD0", Slot = "8")] public bool IsActive() { return default(bool); } // Token: 0x060000DB RID: 219 RVA: 0x00002970 File Offset: 0x00000B70 [Token(Token = "0x60000D3")] [Address(RVA = "0x403930", Offset = "0x402730", VA = "0x180403930", Slot = "9")] public bool IsTileCompatible() { return default(bool); } // Token: 0x060000DC RID: 220 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000D4")] [Address(RVA = "0x1F23DC0", Offset = "0x1F22BC0", VA = "0x181F23DC0")] public LensDistortion() { } // Token: 0x04000169 RID: 361 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000146")] [Tooltip("Total distortion amount.")] public ClampedFloatParameter intensity; // Token: 0x0400016A RID: 362 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4000147")] [Tooltip("Intensity multiplier on X axis. Set it to 0 to disable distortion on this axis.")] public ClampedFloatParameter xMultiplier; // Token: 0x0400016B RID: 363 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4000148")] [Tooltip("Intensity multiplier on Y axis. Set it to 0 to disable distortion on this axis.")] public ClampedFloatParameter yMultiplier; // Token: 0x0400016C RID: 364 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4000149")] [Tooltip("Distortion center point.")] public Vector2Parameter center; // Token: 0x0400016D RID: 365 [FieldOffset(Offset = "0x58")] [Token(Token = "0x400014A")] [Tooltip("Global screen scaling.")] public ClampedFloatParameter scale; } }