using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000043 RID: 67 [Token(Token = "0x200003D")] [VolumeComponentMenu("Post-processing/Lift, Gamma, Gain")] [Serializable] public sealed class LiftGammaGain : VolumeComponent, IPostProcessComponent { // Token: 0x060000DD RID: 221 RVA: 0x00002988 File Offset: 0x00000B88 [Token(Token = "0x60000D5")] [Address(RVA = "0x1F23F30", Offset = "0x1F22D30", VA = "0x181F23F30", Slot = "8")] public bool IsActive() { return default(bool); } // Token: 0x060000DE RID: 222 RVA: 0x000029A0 File Offset: 0x00000BA0 [Token(Token = "0x60000D6")] [Address(RVA = "0x460D40", Offset = "0x45FB40", VA = "0x180460D40", Slot = "9")] public bool IsTileCompatible() { return default(bool); } // Token: 0x060000DF RID: 223 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000D7")] [Address(RVA = "0x1F24000", Offset = "0x1F22E00", VA = "0x181F24000")] public LiftGammaGain() { } // Token: 0x0400016E RID: 366 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400014B")] [Tooltip("Controls the darkest portions of the render.")] public Vector4Parameter lift; // Token: 0x0400016F RID: 367 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400014C")] [Tooltip("Power function that controls mid-range tones.")] public Vector4Parameter gamma; // Token: 0x04000170 RID: 368 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400014D")] [Tooltip("Controls the lightest portions of the render.")] public Vector4Parameter gain; } }