using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x0200002F RID: 47 [Token(Token = "0x2000029")] public static class LightBinningConsts { // Token: 0x060000B3 RID: 179 RVA: 0x00002748 File Offset: 0x00000948 [Token(Token = "0x60000AB")] [Address(RVA = "0x1F24180", Offset = "0x1F22F80", VA = "0x181F24180")] public static int GetFixedVoxelSize(RenderFeaturesetOption renderFeatureSet) { return 0; } // Token: 0x060000B4 RID: 180 RVA: 0x00002760 File Offset: 0x00000960 [Token(Token = "0x60000AC")] [Address(RVA = "0x1F24190", Offset = "0x1F22F90", VA = "0x181F24190")] public static int GetLightBinHeaderSize(RenderFeaturesetOption renderFeatureSet) { return 0; } // Token: 0x04000106 RID: 262 [Token(Token = "0x40000E3")] public const int MAX_LIGHTS_IN_SCENE = 160; // Token: 0x04000107 RID: 263 [Token(Token = "0x40000E4")] public const int MAX_LIGHTS_PER_VOXEL = 8; // Token: 0x04000108 RID: 264 [Token(Token = "0x40000E5")] public const int VOXEL_COUNT_WIDTH = 24; // Token: 0x04000109 RID: 265 [Token(Token = "0x40000E6")] public const int VOXEL_COUNT_HEIGHT = 12; // Token: 0x0400010A RID: 266 [Token(Token = "0x40000E7")] public const int VOXEL_COUNT_DEPTH = 24; // Token: 0x0400010B RID: 267 [Token(Token = "0x40000E8")] private const int VOXEL_HEADER_SIZE_MOBILE = 0; // Token: 0x0400010C RID: 268 [Token(Token = "0x40000E9")] private const int VOXEL_HEADER_SIZE_FULLY_FEATURED = 1; // Token: 0x0400010D RID: 269 [Token(Token = "0x40000EA")] public const float VOXEL_SIZE_METERS = 5f; // Token: 0x0400010E RID: 270 [Token(Token = "0x40000EB")] public const int VOXEL_COUNT_PER_DEPTH_LAYER = 288; // Token: 0x0400010F RID: 271 [Token(Token = "0x40000EC")] public const int VOXEL_COUNT = 6912; // Token: 0x04000110 RID: 272 [Token(Token = "0x40000ED")] public const float VOXEL_BOUNDING_SPHERE_RADIUS = 3.535534f; // Token: 0x04000111 RID: 273 [Token(Token = "0x40000EE")] public const float MAX_CACHED_SHADOW_RENDER_DISTANCE = 30f; // Token: 0x04000112 RID: 274 [Token(Token = "0x40000EF")] public const float MAX_CACHED_SHADOW_RENDER_DISTANCE_SQR = 900f; // Token: 0x04000113 RID: 275 [Token(Token = "0x40000F0")] private const float SQRT_TWO_OVER_TWO = 0.70710677f; } }