using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000031 RID: 49 [Token(Token = "0x200002B")] public struct LightInBin { // Token: 0x04000119 RID: 281 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40000F6")] public ushort lightIdx; // Token: 0x0400011A RID: 282 [FieldOffset(Offset = "0x4")] [Token(Token = "0x40000F7")] public float clusterImportance; } }