using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000022 RID: 34 [Token(Token = "0x2000020")] public enum PipelineDebugLevel { // Token: 0x0400007D RID: 125 [Token(Token = "0x400006E")] Disabled, // Token: 0x0400007E RID: 126 [Token(Token = "0x400006F")] Profiling } }