using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000025 RID: 37 [Token(Token = "0x2000023")] public enum PostProcessingFeatureSet { // Token: 0x04000087 RID: 135 [Token(Token = "0x4000078")] Integrated, // Token: 0x04000088 RID: 136 [Token(Token = "0x4000079")] PostProcessingV2 } }