using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000015 RID: 21 [Token(Token = "0x2000013")] public enum RenderFeaturesetOption { // Token: 0x04000045 RID: 69 [Token(Token = "0x4000036")] Mobile, // Token: 0x04000046 RID: 70 [Token(Token = "0x4000037")] FullyFeatured } }