using System; using Cpp2IlInjected; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Rendering.Universal { // Token: 0x02000071 RID: 113 [Token(Token = "0x2000065")] [MovedFrom("UnityEngine.Rendering.LWRP")] public enum RendererOverrideOption { // Token: 0x04000226 RID: 550 [Token(Token = "0x40001F3")] Custom, // Token: 0x04000227 RID: 551 [Token(Token = "0x40001F4")] UsePipelineSettings } }