using System; using Cpp2IlInjected; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Rendering.Universal { // Token: 0x0200001A RID: 26 [Token(Token = "0x2000018")] [MovedFrom("UnityEngine.Rendering.LWRP")] public enum ShadowCascadesOption { // Token: 0x04000057 RID: 87 [Token(Token = "0x4000048")] NoCascades, // Token: 0x04000058 RID: 88 [Token(Token = "0x4000049")] TwoCascades, // Token: 0x04000059 RID: 89 [Token(Token = "0x400004A")] FourCascades } }